DKC2 Neat from MarI/O
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2021-03-05 11:33:11 -05:00
pool Algorithm works kind of. It figures out how to go forward 2021-03-05 10:10:05 -05:00
.editorconfig Stage rulers. Try to hijack algorithm used to determine tile location 2021-03-03 15:40:19 -05:00
.gitignore Algorithm works kind of. It figures out how to go forward 2021-03-05 10:10:05 -05:00
config.lua Fix the UI some more. Correct the outputs 2021-03-05 11:33:11 -05:00
donkutil.lua Algorithm works kind of. It figures out how to go forward 2021-03-05 10:10:05 -05:00
game.lua Fix the UI some more. Correct the outputs 2021-03-05 11:33:11 -05:00
mathFunctions.lua Stage rulers. Try to hijack algorithm used to determine tile location 2021-03-03 15:40:19 -05:00
neat-donk.lua Fix the UI some more. Correct the outputs 2021-03-05 11:33:11 -05:00
README.md Initial commit 2021-02-25 18:24:37 -05:00
spritelist.lua Algorithm works kind of. It figures out how to go forward 2021-03-05 10:10:05 -05:00
state-test.lua Algorithm works kind of. It figures out how to go forward 2021-03-05 10:10:05 -05:00
util.lua Stage rulers. Try to hijack algorithm used to determine tile location 2021-03-03 15:40:19 -05:00

Neat[Tinkering]

MarI/O for DKC2/lsnes. Not usable yet.