Update README.md

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@ -6,9 +6,9 @@ Update to [Seth Bling's Mar I/O][1] lua code, forked from [mam91/Neat-Genetic-Ma
* [x] [Added a variable for BizHawk path to make setup easier].
* * [x] [Added instructions to Readme][Readme#1].
* [x] [Include lists of good/neutral for both sprites and extended sprites].
* [ ] Include powerups to fitness calculation. (as antagonist to the damage counter)
* [ ] Option to start with specific powerup.
* [ ] Give bonus for received 1-Ups.
* [x] Include powerups to fitness calculation. (as antagonist to the damage counter)
* [x] Option to start with specific powerup.
* [x] Give bonus for received 1-Ups.
## Readme from [original repository][2]
> Added coins/score/damage to fitness calculation.