Update README.md
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@ -6,9 +6,9 @@ Update to [Seth Bling's Mar I/O][1] lua code, forked from [mam91/Neat-Genetic-Ma
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* [x] [Added a variable for BizHawk path to make setup easier].
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* * [x] [Added instructions to Readme][Readme#1].
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* [x] [Include lists of good/neutral for both sprites and extended sprites].
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* [ ] Include powerups to fitness calculation. (as antagonist to the damage counter)
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* [ ] Option to start with specific powerup.
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* [ ] Give bonus for received 1-Ups.
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* [x] Include powerups to fitness calculation. (as antagonist to the damage counter)
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* [x] Option to start with specific powerup.
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* [x] Give bonus for received 1-Ups.
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## Readme from [original repository][2]
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> Added coins/score/damage to fitness calculation.
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