AppleWin/source/frontends/qapple/qapple.cpp

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#include "qapple.h"
#include "StdAfx.h"
#include "Common.h"
#include "Applewin.h"
#include "Disk.h"
#include "Harddisk.h"
#include "Log.h"
#include "CPU.h"
#include "Frame.h"
#include "Memory.h"
#include "LanguageCard.h"
#include "MouseInterface.h"
#include "ParallelPrinter.h"
#include "Video.h"
#include "NTSC.h"
#include "SaveState.h"
#include "linux/data.h"
#include "linux/benchmark.h"
#include "linux/version.h"
#include "linux/paddle.h"
#include "emulator.h"
#include "memorycontainer.h"
#include "configuration.h"
#include "audiogenerator.h"
#include "gamepadpaddle.h"
#include <QMdiSubWindow>
#include <QMessageBox>
#include <QFileDialog>
namespace
{
void initialiseEmulator()
{
g_fh = fopen("/tmp/applewin.txt", "w");
setbuf(g_fh, nullptr);
LogFileOutput("Initialisation\n");
ImageInitialize();
g_bFullSpeed = false;
}
/* In AppleWin there are 3 ways to reset the emulator
*
* 1) Hardware Change: it leaves the EnterMessageLoop() function
* 2) ResetMachineState()
* 3) CtrlReset()
*
* Here we implement something similar to 1)
*
*/
void startEmulator(QWidget * window, Emulator * emulator, const GlobalOptions & options)
{
LoadConfiguration();
CheckCpu();
SetWindowTitle();
window->setWindowTitle(QString::fromStdString(g_pAppTitle));
FrameRefreshStatus(DRAW_LEDS | DRAW_BUTTON_DRIVES);
ResetDefaultMachineMemTypes();
switch (options.slot0Card) {
case 1: // Language Card
SetExpansionMemType(CT_LanguageCard);
break;
case 2: // Saturn 64
SetSaturnMemorySize(Saturn128K::kMaxSaturnBanks / 2);
SetExpansionMemType(CT_Saturn128K);
break;
case 3: // Saturn 128
SetSaturnMemorySize(Saturn128K::kMaxSaturnBanks);
SetExpansionMemType(CT_Saturn128K);
break;
case 4: // RamWorks
SetRamWorksMemorySize(options.ramWorksMemorySize);
SetExpansionMemType(CT_RamWorksIII);
break;
}
MemInitialize();
VideoInitialize();
emulator->displayLogo();
sg_Disk2Card.Reset();
HD_Reset();
}
void stopEmulator()
{
sg_Mouse.Uninitialize();
sg_Mouse.Reset();
MemDestroy();
}
void uninitialiseEmulator()
{
HD_Destroy();
PrintDestroy();
CpuDestroy();
sg_Disk2Card.Destroy();
ImageDestroy();
fclose(g_fh);
g_fh = nullptr;
}
qint64 emulatorTimeInMS()
{
const double timeInSeconds = g_nCumulativeCycles / g_fCurrentCLK6502;
const qint64 timeInMS = timeInSeconds * 1000;
return timeInMS;
}
}
void FrameDrawDiskLEDS(HDC)
{
}
void FrameDrawDiskStatus(HDC)
{
}
void FrameRefreshStatus(int, bool)
{
}
// MessageBox
int MessageBox(HWND, const char * text, const char * caption, UINT type)
{
QMessageBox::StandardButtons buttons = QMessageBox::Ok;
if (type & MB_YESNO)
{
buttons = QMessageBox::Yes | QMessageBox::No;
}
else if (type & MB_YESNOCANCEL)
{
buttons = QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel;
}
QMessageBox::StandardButton result = QMessageBox::information(nullptr, caption, text, buttons);
switch (result)
{
case QMessageBox::Ok:
return IDOK;
case QMessageBox::Yes:
return IDYES;
case QMessageBox::No:
return IDNO;
case QMessageBox::Cancel:
return IDCANCEL;
default:
return IDOK;
}
}
QApple::PauseEmulator::PauseEmulator(QApple * qapple) : myQApple(qapple)
{
myWasRunning = myQApple->actionPause->isEnabled();
if (myWasRunning)
{
myQApple->actionPause->trigger();
}
}
QApple::PauseEmulator::~PauseEmulator()
{
if (myWasRunning)
{
myQApple->actionStart->trigger();
}
}
QApple::QApple(QWidget *parent) :
QMainWindow(parent), myTimerID(0), myPreferences(this)
{
setupUi(this);
actionStart->setIcon(style()->standardIcon(QStyle::SP_MediaPlay));
actionPause->setIcon(style()->standardIcon(QStyle::SP_MediaPause));
actionReboot->setIcon(style()->standardIcon(QStyle::SP_MediaSkipBackward));
actionSave_state->setIcon(style()->standardIcon(QStyle::SP_DialogSaveButton));
actionLoad_state->setIcon(style()->standardIcon(QStyle::SP_DialogOpenButton));
myEmulator = new Emulator(mdiArea);
myEmulatorWindow = mdiArea->addSubWindow(myEmulator, Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint);
connect(AudioGenerator::instance().getAudioOutput(), SIGNAL(stateChanged(QAudio::State)), this, SLOT(on_stateChanged(QAudio::State)));
myOptions.reset(new GlobalOptions());
reloadOptions();
on_actionPause_triggered();
initialiseEmulator();
startEmulator(myEmulatorWindow, myEmulator, *myOptions);
}
void QApple::closeEvent(QCloseEvent *)
{
stopTimer();
stopEmulator();
uninitialiseEmulator();
}
void QApple::on_stateChanged(QAudio::State state)
{
AudioGenerator::instance().stateChanged(state);
}
void QApple::on_timer()
{
AudioGenerator::instance().start();
if (!myElapsedTimer.isValid())
{
myElapsedTimer.start();
myCpuTimeReference = emulatorTimeInMS();
}
// target x ms ahead of where we are now, which is when the timer should be called again
const qint64 target = myElapsedTimer.elapsed() + myOptions->msGap;
const qint64 current = emulatorTimeInMS() - myCpuTimeReference;
if (current > target)
{
// we got ahead of the timer by a lot
// just check if we got something to write
AudioGenerator::instance().writeAudio();
// wait next call
return;
}
const qint64 toRun = target - current;
const double fUsecPerSec = 1.e6;
const qint64 nExecutionPeriodUsec = 1000 * toRun;
const double fExecutionPeriodClks = g_fCurrentCLK6502 * (double(nExecutionPeriodUsec) / fUsecPerSec);
const DWORD uCyclesToExecute = fExecutionPeriodClks;
const bool bVideoUpdate = true;
int count = 0;
const UINT dwClksPerFrame = NTSC_GetCyclesPerFrame();
do
{
const DWORD uActualCyclesExecuted = CpuExecute(uCyclesToExecute, bVideoUpdate);
g_dwCyclesThisFrame += uActualCyclesExecuted;
sg_Disk2Card.UpdateDriveState(uActualCyclesExecuted);
// in case we run more than 1 frame
g_dwCyclesThisFrame = g_dwCyclesThisFrame % dwClksPerFrame;
++count;
}
while (sg_Disk2Card.IsConditionForFullSpeed() && (myElapsedTimer.elapsed() < target + myOptions->msFullSpeed));
// just repaint each time, to make it simpler
// we run @ 60 fps anyway
myEmulator->updateVideo();
if (count > 1) // 1 is the non-full speed case
{
restartTimeCounters();
}
else
{
AudioGenerator::instance().writeAudio();
}
}
void QApple::stopTimer()
{
if (myTimerID)
{
restartTimeCounters();
killTimer(myTimerID);
myTimerID = 0;
}
}
void QApple::restartTimeCounters()
{
// let them restart next time
AudioGenerator::instance().stop();
myElapsedTimer.invalidate();
}
void QApple::on_actionStart_triggered()
{
// always restart with the same timer gap that was last used
myTimerID = startTimer(myOptions->msGap, Qt::PreciseTimer);
actionPause->setEnabled(true);
actionStart->setEnabled(false);
restartTimeCounters();
}
void QApple::on_actionPause_triggered()
{
stopTimer();
actionPause->setEnabled(false);
actionStart->setEnabled(true);
}
void QApple::on_actionX1_triggered()
{
myEmulator->setZoom(myEmulatorWindow, 1);
}
void QApple::on_actionX2_triggered()
{
myEmulator->setZoom(myEmulatorWindow, 2);
}
void QApple::on_action4_3_triggered()
{
myEmulator->set43AspectRatio(myEmulatorWindow);
}
void QApple::on_actionReboot_triggered()
{
emit endEmulator();
stopEmulator();
startEmulator(myEmulatorWindow, myEmulator, *myOptions);
myEmulatorWindow->setWindowTitle(QString::fromStdString(g_pAppTitle));
myEmulator->updateVideo();
restartTimeCounters();
}
void QApple::on_actionBenchmark_triggered()
{
// call repaint as we really want to for a paintEvent() so we can time it properly
// if video is based on OpenGLWidget, this is not enough though,
// and benchmark results are bad.
VideoBenchmark([this]() { myEmulator->redrawScreen(); }, [this]() { myEmulator->refreshScreen(); });
on_actionReboot_triggered();
}
void QApple::timerEvent(QTimerEvent *)
{
on_timer();
}
void QApple::on_actionMemory_triggered()
{
MemoryContainer * container = new MemoryContainer(mdiArea);
QMdiSubWindow * window = mdiArea->addSubWindow(container);
// need to close as it points to old memory
connect(this, SIGNAL(endEmulator()), window, SLOT(close()));
window->setWindowTitle("Memory viewer");
window->show();
}
void QApple::on_actionOptions_triggered()
{
// this is to overcome an issue in GNOME where the open file dialog gets lost
// if the emulator is running
// at times it can be found in a separate desktop, or it magically reappears
// but often it forces to terminate the emulator
PauseEmulator pause(this);
Preferences::Data currentData;
getAppleWinPreferences(currentData);
myOptions->getData(currentData);
QSettings settings; // the function will "modify" it
myPreferences.setup(currentData, settings);
if (myPreferences.exec())
{
const Preferences::Data newData = myPreferences.getData();
setAppleWinPreferences(currentData, newData);
myOptions->setData(newData);
reloadOptions();
}
}
void QApple::reloadOptions()
{
Paddle::instance() = GamepadPaddle::fromName(myOptions->gamepadName);
AudioGenerator::instance().setOptions(myOptions->audioLatency, myOptions->silenceDelay, myOptions->volume);
}
void QApple::on_actionSave_state_triggered()
{
Snapshot_SaveState();
}
void QApple::on_actionLoad_state_triggered()
{
emit endEmulator();
Snapshot_LoadState();
SetWindowTitle();
myEmulatorWindow->setWindowTitle(QString::fromStdString(g_pAppTitle));
myEmulator->updateVideo();
}
void QApple::on_actionAbout_Qt_triggered()
{
QMessageBox::aboutQt(this);
}
void QApple::on_actionAbout_triggered()
{
QString qversion = QString::fromStdString(getVersion());
QString message = QString("Apple ][ emulator\n\nBased on AppleWin %1\n").arg(qversion);
QMessageBox::about(this, QApplication::applicationName(), message);
}
QString getImageFilename(const GlobalOptions & options)
{
static size_t counter = 0;
const size_t maximum = 10000;
while (counter < maximum)
{
const QString filename = options.screenshotTemplate.arg(counter, 5, 10, QChar('0'));
if (!QFile(filename).exists())
{
return filename;
}
++counter;
}
return QString();
}
void QApple::on_actionScreenshot_triggered()
{
const QString filename = getImageFilename(*myOptions);
if (filename.isEmpty())
{
QMessageBox::warning(this, "Screenshot", "Cannot determine the screenshot filename.");
}
else
{
const bool ok = myEmulator->saveScreen(filename);
if (!ok)
{
const QString message = QString::fromUtf8("Cannot save screenshot to %1").arg(filename);
QMessageBox::warning(this, "Screenshot", message);
}
}
}
void QApple::on_actionSwap_disks_triggered()
{
PauseEmulator pause(this);
// this might open a file dialog
sg_Disk2Card.DriveSwap();
}
void QApple::on_actionLoad_state_from_triggered()
{
PauseEmulator pause(this);
QFileDialog stateFileDialog(this);
stateFileDialog.setFileMode(QFileDialog::AnyFile);
if (stateFileDialog.exec())
{
QStringList files = stateFileDialog.selectedFiles();
if (files.size() == 1)
{
const QString & filename = files[0];
const QFileInfo file(filename);
const QString path = file.absoluteDir().canonicalPath();
// this is useful as snapshots from the test
// have relative disk location
SetCurrentImageDir(path.toStdString().c_str());
Snapshot_SetFilename(filename.toStdString().c_str());
actionLoad_state->trigger();
}
}
}
void QApple::on_actionNext_video_mode_triggered()
{
g_eVideoType++;
if (g_eVideoType >= NUM_VIDEO_MODES)
g_eVideoType = 0;
Config_Save_Video();
VideoReinitialize();
VideoRedrawScreen();
}