Mesen-SX/Core/GbPpu.h

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#pragma once
#include "stdafx.h"
#include "GbTypes.h"
#include "../Utilities/ISerializable.h"
class Console;
class Gameboy;
class GbMemoryManager;
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class GbDmaController;
class GbPpu : public ISerializable
{
private:
Console* _console = nullptr;
Gameboy* _gameboy = nullptr;
GbPpuState _state = {};
GbMemoryManager* _memoryManager = nullptr;
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GbDmaController* _dmaController = nullptr;
uint16_t* _outputBuffers[2] = {};
uint16_t* _currentBuffer = nullptr;
uint16_t* _eventViewerBuffers[2] = {};
uint16_t* _currentEventViewerBuffer = nullptr;
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EvtColor _evtColor = EvtColor::HBlank;
int16_t _prevDrawnPixels = 0;
uint8_t* _vram = nullptr;
uint8_t* _oam = nullptr;
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uint64_t _lastFrameTime = 0;
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GbPpuFifo _bgFifo;
GbPpuFetcher _bgFetcher;
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GbPpuFifo _oamFifo;
GbPpuFetcher _oamFetcher;
int16_t _drawnPixels = 0;
uint8_t _fetchColumn = 0;
bool _fetchWindow = false;
int16_t _windowCounter = -1;
uint8_t _latchWindowX = 0;
uint8_t _latchWindowY = 0;
bool _latchWindowEnabled = false;
int16_t _fetchSprite = -1;
uint8_t _spriteCount = 0;
uint8_t _spriteX[10] = {};
uint8_t _spriteIndexes[10] = {};
bool _isFirstFrame = true;
bool _rendererIdle = false;
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__forceinline void ProcessPpuCycle();
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__forceinline void ExecCycle();
__forceinline void ProcessVblankScanline();
void ProcessFirstScanlineAfterPowerOn();
__forceinline void ProcessVisibleScanline();
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__forceinline void RunDrawCycle();
__forceinline void RunSpriteEvaluation();
void ResetRenderer();
void ClockSpriteFetcher();
void FindNextSprite();
__forceinline void ClockTileFetcher();
__forceinline void PushSpriteToPixelFifo();
__forceinline void PushTileToPixelFifo();
void UpdateStatIrq();
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void SendFrame();
void UpdatePalette();
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void WriteCgbPalette(uint8_t& pos, uint16_t* pal, bool autoInc, uint8_t value);
public:
virtual ~GbPpu();
void Init(Console* console, Gameboy* gameboy, GbMemoryManager* memoryManager, GbDmaController* dmaController, uint8_t* vram, uint8_t* oam);
GbPpuState GetState();
uint16_t* GetOutputBuffer();
uint16_t* GetEventViewerBuffer();
uint16_t* GetPreviousEventViewerBuffer();
uint32_t GetFrameCount();
uint8_t GetScanline();
uint16_t GetCycle();
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bool IsLcdEnabled();
bool IsCgbEnabled();
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PpuMode GetMode();
void Exec();
uint8_t Read(uint16_t addr);
void Write(uint16_t addr, uint8_t value);
bool IsVramReadAllowed();
bool IsVramWriteAllowed();
uint8_t ReadVram(uint16_t addr);
uint8_t PeekVram(uint16_t addr);
void WriteVram(uint16_t addr, uint8_t value);
bool IsOamReadAllowed();
bool IsOamWriteAllowed();
uint8_t ReadOam(uint8_t addr);
uint8_t PeekOam(uint8_t addr);
void WriteOam(uint8_t addr, uint8_t value, bool forDma);
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uint8_t ReadCgbRegister(uint16_t addr);
void WriteCgbRegister(uint16_t addr, uint8_t value);
void Serialize(Serializer& s) override;
};