Sour
8c0939861a
Video Recorder: Add support for GIF output
2020-02-05 18:57:20 -05:00
Sour
bd79d7765a
Debugger: Fixed disassembly issues when changing X/M flags on an instruction
2020-01-30 00:33:14 -05:00
Sour
6022b4352e
PPU: Fixed graphical glitch shown on screen when switching to interlaced mode
2020-01-26 10:34:07 -05:00
Sour
203b861641
Debugger: Event Viewer - Avoid potential crash when opening window
2020-01-24 22:58:05 -05:00
Sour
6d9fb65ffd
Debugger: SPC - Option to select disassembly format (6502-like vs original)
2020-01-20 23:24:59 -05:00
Sour
6e37291061
Libretro: Read firmware files from the "system" folder rather than the "system\Firmware" folder
2020-01-19 14:53:29 -05:00
Sour
0ed96a0432
IRQ: Tweaked IRQ/WAI timings
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+ Check enabled hdma channels on dot 276 (rather than the CPU cycle following dot 276)
Fixes Full Throttle & ASP graphical issues
Also gets hdmaen_latch tests closer to what they should be
(Unsure if this is accurate or not, though)
2020-01-18 13:12:15 -05:00
Sour
0ab9a0f0d1
Debugger: Event Viewer - Use hclock values to display events, instead of PPU cycles
2020-01-17 21:17:56 -05:00
Sour
523e143ba5
PPU: Fixed mosaic effect when enabling it mid-frame (i.e after scanline 0)
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Fixes FF6 mosaic effect only working horizontally (all blocks were 1 pixel high) on some screens (e.g rescue sequence)
2020-01-11 20:55:42 -05:00
Sour
fac4b3c4e7
PPU: Fixed mosaic bug with high priority tiles
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Refactored code to process both normal and high priority tiles on the same pass
Fixes FF6 mosaic bugs when battle starts inside caves
2020-01-11 17:55:24 -05:00
Sour
24beded73d
NMI: Prevent NMI being skipped when $4210 is read during the first dot of the NMI scanline (fixes issues in Terranigma)
2020-01-06 19:01:27 -05:00
Sour
4602ae331f
Debugger: Lua - Fixed draw commands not being permanent when frame count is set to 0
2020-01-05 15:31:46 -05:00
Sour
065a09c532
Debugger: Writes done via the debugger shouldn't increase the cycle counters, or trigger breakpoints
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Also fixes deadlock when writing to cpu memory while the emulator is paused
2020-01-02 19:27:50 -05:00
Sour
5e900992d0
Video: Option to select exclusive fullscreen resolution
2019-12-28 10:44:13 -05:00
Sour
fde27d6115
Cart: Region code 0x12 is PAL
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Fixes Tintin in Tibet loading up as NTSC
2019-12-28 09:18:40 -05:00
Sour
c30123ba9a
Debugger: Lua - Fixed getState returning the wrong value for the ppu.scanline field
2019-12-27 18:12:19 -05:00
Sour
20a2bd7874
UI: Added shortcuts to select a specific save slot
2019-12-26 14:11:33 -05:00
Sour
857caa3e20
Input: Turn off hot plugging for directinput devices
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Loading a game or opening input config will still check for new DInput controllers
2019-12-26 13:57:05 -05:00
Sour
bf76bb3579
Debugger: Fixed crash due to uninit variable after calling GetAbsoluteAddress on BW-RAM
2019-12-26 13:19:30 -05:00
Sour
5f2c502be9
Run ahead support (+ improved save/load state performance)
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Note: Run ahead currently doesn't work well with netplay, movies and rewind
2019-12-26 12:03:38 -05:00
Sour
cdd5edba38
Fixed SRAM always being initialized to 0
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+ Added an override for Super Keiba 2 to ensure it doesn't run with sram filled with 0s (which causes issues)
2019-12-22 16:18:57 -05:00
Sour
7df9cc8a20
Upgrade to VS2019 and C++17
2019-12-22 14:51:05 -05:00
Sour
76d5f2a5b3
CX4: Allow bigger cartridges (allows MMX3 Zero project to run) + added option to enable stricter board mapping rules (for homebrew dev/etc.)
2019-12-19 20:08:25 -05:00
Sour
0214a4e25f
Added power on RAM state overrides for problematic games
2019-12-12 22:14:55 -05:00
Sour
b94ca9b728
Emulation: Added option to randomize power on state for the PPU (for homebrew/romhacking purposes)
2019-12-11 21:44:42 -05:00
Sour
0eb5264da3
Debugger: Event Viewer - Add filter options for PPU writes
2019-12-10 20:51:51 -05:00
Sour
a1853f15bc
Debugger: Event Viewer - Add list view (+ misc event viewer bug fixes)
2019-12-10 19:13:30 -05:00
Sour
ac7c2e9953
DMA: Fixed regression when trying to DMA to B bus registers using A bus address
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Fixes regression with Krusty
2019-12-10 17:51:35 -05:00
Sour
234c494c3e
Debugger: SA1 - Fixed display for BWRAM
2019-12-08 13:05:59 -05:00
Sour
4a7e6df39b
SA-1: Implemented bitmap mode for BWRAM
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Fixes SMRPG's level up screen
2019-12-08 11:28:38 -05:00
Sour
890ae9b4a6
Debugger: Tile Viewer - Allow displaying more types of memory and UI improvements
2019-12-07 12:47:24 -05:00
Sour
c433b3fe33
Debugger: Fixed CPU read/write breakpoints breaking on PPU memory read/writes (e.g vram, cgram, oam)
2019-12-05 23:36:00 -05:00
Sour
a74f2e30d5
IRQ: Refactor/simplify PPU IRQ logic
2019-12-05 22:17:26 -05:00
Sour
73c1a90833
NMI/IRQ: Fixes and refactoring to attempt to better represent the hardware
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Fixes Power Rangers - The Fighting Edition having partially corrupted graphics during fights
2019-12-05 22:13:39 -05:00
Sour
7f805b9a62
Cheats: Fixed toggle cheats shortcut
2019-12-04 15:52:55 -05:00
Sour
6e70ab88de
Cheats: Fixed performance issue with WRAM cheats
2019-12-04 15:51:40 -05:00
Sour
15fa85ef9a
SA1: Fixed char conversion IRQ being sent to the wrong CPU
2019-11-25 21:47:53 -05:00
Sour
67b286a16f
SA1: Improved timings (bus conflicts, etc.)
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-Fixed I-RAM access speed while main CPU is DMAing to I-RAM
-Fixed missing extra cycle on BRL
-Fixed idle SA-1 cycles (incorrectly) taking more than 1 cycle during bus conflicts
-Fixed branch instructions to apply cycle penalties based on the destination address' type (rather than the source address)
2019-11-25 21:01:21 -05:00
Sour
96e7edb1f5
Core: Make pause/fast forward/save state/etc more responsive when running emulation at low speeds
2019-11-13 20:52:26 -05:00
Sour
3d079f66d7
IRQ: Fixed missed IRQ when changing the V timer value between 2 irq checks
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Fixes flashing in Shin Nihon Pro Wrestling Kounin - '95 Tokyo Dome Battle 7
2019-11-10 19:34:29 -05:00
Sour
f91e206636
PPU: Fixed display issue with interlaced games when interlaced flag is turned on/off midscreen
2019-11-02 22:55:56 -04:00
Sour
d2c8a3de81
Cart: Limit SRAM size to 256kb (same as bsnes)
2019-11-02 22:39:49 -04:00
Sour
8327ec501d
SPC: Reset the values read by the main CPU when resetting the SPC
2019-11-02 21:00:03 -04:00
Sour
4a6ab790cf
MSU1: Fixed audio being muted when sample rate was 48kHz
2019-11-02 11:20:29 -04:00
Sour
026be87dfb
Video: Fixed minor color rounding errors when all parameters are set to their default (hue/contrast/etc)
2019-11-01 22:28:28 -04:00
Sour
e742b356a2
Libretro: Added missing files to makefile
2019-11-01 22:11:28 -04:00
Sour
6b85b6a579
MSU1 support
2019-11-01 21:15:11 -04:00
Sour
305ec6e446
Input: Ensure input is always processed at the same moment on each frame (first cycle of NMI scanline)
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Before this, DMA transfers could delay input processing for a long time (potentially multiple frames)
2019-10-30 20:42:19 -04:00
Sour
cffec80055
Video: Prevent 2 frames from being processes at the same time (caused crashes) when switching between interlaced and non-interlaced modes
2019-10-29 17:40:47 -04:00
Sour
b4d28cfbdc
Version Update: 0.3.0
2019-10-26 19:54:19 -04:00