Commit graph

96 commits

Author SHA1 Message Date
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d76921e9ce UI: Added save/load state menus 2020-02-05 21:30:16 -05:00
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8c0939861a Video Recorder: Add support for GIF output 2020-02-05 18:57:20 -05:00
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fde27d6115 Cart: Region code 0x12 is PAL
Fixes Tintin in Tibet loading up as NTSC
2019-12-28 09:18:40 -05:00
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857caa3e20 Input: Turn off hot plugging for directinput devices
Loading a game or opening input config will still check for new DInput controllers
2019-12-26 13:57:05 -05:00
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5f2c502be9 Run ahead support (+ improved save/load state performance)
Note: Run ahead currently doesn't work well with netplay, movies and rewind
2019-12-26 12:03:38 -05:00
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0214a4e25f Added power on RAM state overrides for problematic games 2019-12-12 22:14:55 -05:00
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96e7edb1f5 Core: Make pause/fast forward/save state/etc more responsive when running emulation at low speeds 2019-11-13 20:52:26 -05:00
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6b85b6a579 MSU1 support 2019-11-01 21:15:11 -04:00
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305ec6e446 Input: Ensure input is always processed at the same moment on each frame (first cycle of NMI scanline)
Before this, DMA transfers could delay input processing for a long time (potentially multiple frames)
2019-10-30 20:42:19 -04:00
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d2463c6c2f Debugger: Fixed deadlock when using power off while script window is active 2019-10-22 19:53:23 -04:00
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fa98a0ff4e Debugger: Fixed deadlocks when switching games/etc with debugger tools opened 2019-10-22 19:53:18 -04:00
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4f22eefa21 Netplay: Added support for netplay 2019-10-20 21:23:48 -04:00
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df79dc9cc1 SPC: Added support for SPC file playback 2019-10-19 15:38:34 -04:00
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207282ed1e Added support for automated testing 2019-10-16 20:22:45 -04:00
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52c61f00f9 Cheats: Fixed cheats not being saved properly when switching games with the cheat window opened, etc.
+ Compilation error fix on some compilers
2019-10-14 10:59:06 -04:00
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9aba01ba0c Added cheat code support (GG & PAR) 2019-10-12 22:40:25 -04:00
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9ec6b5f409 UI: Added option to disable game selection screen 2019-10-11 18:37:33 -04:00
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7ae6605e77 Debugger: Performance improvements + refactoring
-Reduce breakpoint check overhead
-Only run SPC/DSP when needed
-Only build disassembly cache when needed
2019-10-11 16:07:30 -04:00
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60a8abcbd5 Debugger: Fixed crash when using event viewer in PAL mode 2019-10-08 21:04:32 -04:00
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ed00a02c51 Debugger: Improved pause/unpause behavior when opening/closing debugger or loading states with debugger opened 2019-10-06 20:41:48 -04:00
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ed4a0e60e8 Added movies recording/playback support 2019-08-09 16:25:59 -04:00
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cae71b7907 Input: Added multitap support 2019-08-09 11:45:20 -04:00
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0cd378c92d CX4 support (+ trace logger) 2019-08-03 23:43:51 -04:00
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33cee67e61 Added GSU (Super FX) support 2019-07-30 22:43:32 -04:00
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fe470dd87a SA-1 support (still missing a few rarely used features) 2019-07-25 22:22:09 -04:00
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1ea156ee36 UI: Added pause/background/volume related options 2019-07-17 20:31:29 -04:00
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1ad1cb8d73 Debugger: Suspend debugger on reset/power cycle to avoid hitting breakpoints while waiting for reset/power cycle 2019-07-16 22:38:39 -04:00
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904d514cf1 UI: Fixed "Run single frame" shortcut not having any effect 2019-07-16 21:02:56 -04:00
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c96e37145f UI: Fixed rendering issues on startup
+ Improved load-up for recent games to not appear glitched for a split second
2019-07-16 19:08:16 -04:00
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c9405d7ba3 DSP: Added support for DSP-1/2/3/4 games (LLE - requires bios file) 2019-07-14 21:45:12 -04:00
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95d0c5a910 Fixed some uninitialized variables
+ Fixed rare crash when calling Stop()
2019-07-13 13:43:56 -04:00
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1f18728acb Fixed console components leaking when power cycling 2019-07-13 00:02:51 -04:00
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d46c8c3fa4 Refactored master clock code to improve performance 2019-07-12 23:55:18 -04:00
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173350b860 Input: Reduced input lag by 1 frame by moving the polling to be after the emulation sleeps, rather than before. 2019-07-07 19:55:08 -04:00
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f282675003 Initialize all ram (vram, cgram, oam, work ram, save ram) based on ram power on state setting 2019-07-06 14:25:51 -04:00
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5d79229f3a CPU: Added cycle-by-cycle emulation for mul & div registers 2019-07-06 09:29:35 -04:00
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b5847a3d1f Libretro: Added libretro core 2019-07-02 19:56:00 -04:00
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411c026106 Fixed/removed some TODOs 2019-05-04 16:54:53 -04:00
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e0e39957a5 Debugger: Fixed deadlock when loading another game with the debugger opened 2019-05-04 09:25:10 -04:00
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87fddaa751 Debugger: Added several configuration options for debugger break behavior 2019-04-30 21:05:53 -04:00
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70e595ff37 Debugger: Added CA65 .dbg file integration (labels, comments, CDL) 2019-04-29 20:40:52 -04:00
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e203d40e6f IRQ: Fixed regression that caused IRQs on H=0 to never fire 2019-04-20 18:52:07 -04:00
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7bc96a867d Performance improvements and refactoring for timing changes 2019-04-20 14:17:34 -04:00
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984b1be481 Timing improvements (DMA, HDMA, DRAM refresh, CPU cycles) 2019-04-20 14:17:32 -04:00
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1cd9acf9e6 Registers: Minor open bus improvements 2019-04-10 20:45:59 -04:00
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bd2b9a1132 PPU: Fixed IRQs to trigger whenever the signal transitions from low to high (+ some refactoring) 2019-04-10 16:04:55 -04:00
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f8392d2f65 Debugger: SPC trace logging 2019-04-06 17:38:14 -04:00
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7e011d822e UI: Display messages when loading roms/patches 2019-03-31 15:59:13 -04:00
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e1c7e7b9c4 Linux: Fixed build/makefile and compilation errors/warnings (and add missing files to git) 2019-03-31 14:50:12 -04:00
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351fc39e4b Debugger: Disable debug menus when no game is running (and close all debug windows when stopping emulation) 2019-03-30 22:41:37 -04:00