Commit graph

924 commits

Author SHA1 Message Date
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c433b3fe33 Debugger: Fixed CPU read/write breakpoints breaking on PPU memory read/writes (e.g vram, cgram, oam) 2019-12-05 23:36:00 -05:00
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7afc52dc4b UI: Fixed crash in recent games initialization code (caused by previous commit) 2019-12-05 23:35:08 -05:00
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63b23a7b22 Recent games: Improve UI responsiveness when disk is slow 2019-12-05 22:21:34 -05:00
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a74f2e30d5 IRQ: Refactor/simplify PPU IRQ logic 2019-12-05 22:17:26 -05:00
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73c1a90833 NMI/IRQ: Fixes and refactoring to attempt to better represent the hardware
Fixes Power Rangers - The Fighting Edition having partially corrupted graphics during fights
2019-12-05 22:13:39 -05:00
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7f805b9a62 Cheats: Fixed toggle cheats shortcut 2019-12-04 15:52:55 -05:00
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6e70ab88de Cheats: Fixed performance issue with WRAM cheats 2019-12-04 15:51:40 -05:00
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3136cd595a Linux: Fixed wrong folder name in makefile 2019-12-03 21:19:29 -05:00
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15fa85ef9a SA1: Fixed char conversion IRQ being sent to the wrong CPU 2019-11-25 21:47:53 -05:00
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67b286a16f SA1: Improved timings (bus conflicts, etc.)
-Fixed I-RAM access speed while main CPU is DMAing to I-RAM
-Fixed missing extra cycle on BRL
-Fixed idle SA-1 cycles (incorrectly) taking more than 1 cycle during bus conflicts
-Fixed branch instructions to apply cycle penalties based on the destination address' type (rather than the source address)
2019-11-25 21:01:21 -05:00
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f88375bb9a Linux: Revert to using xbuild for now 2019-11-25 20:56:12 -05:00
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fb3e41566e Debugger: Event Viewer - Fixed auto-refresh toggle and refresh action 2019-11-23 13:16:23 -05:00
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96e7edb1f5 Core: Make pause/fast forward/save state/etc more responsive when running emulation at low speeds 2019-11-13 20:52:26 -05:00
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3d079f66d7 IRQ: Fixed missed IRQ when changing the V timer value between 2 irq checks
Fixes flashing in Shin Nihon Pro Wrestling Kounin - '95 Tokyo Dome Battle 7
2019-11-10 19:34:29 -05:00
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5ed9b3c2a0 Libretro: Fixed "All 0s" ram power on state option not working as expected 2019-11-03 20:13:25 -05:00
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f91e206636 PPU: Fixed display issue with interlaced games when interlaced flag is turned on/off midscreen 2019-11-02 22:55:56 -04:00
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d2c8a3de81 Cart: Limit SRAM size to 256kb (same as bsnes) 2019-11-02 22:39:49 -04:00
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8327ec501d SPC: Reset the values read by the main CPU when resetting the SPC 2019-11-02 21:00:03 -04:00
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4a6ab790cf MSU1: Fixed audio being muted when sample rate was 48kHz 2019-11-02 11:20:29 -04:00
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026be87dfb Video: Fixed minor color rounding errors when all parameters are set to their default (hue/contrast/etc) 2019-11-01 22:28:28 -04:00
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e742b356a2 Libretro: Added missing files to makefile 2019-11-01 22:11:28 -04:00
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6b85b6a579 MSU1 support 2019-11-01 21:15:11 -04:00
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305ec6e446 Input: Ensure input is always processed at the same moment on each frame (first cycle of NMI scanline)
Before this, DMA transfers could delay input processing for a long time (potentially multiple frames)
2019-10-30 20:42:19 -04:00
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faecb0b37f UI: Fixed minor display issue in cheat window 2019-10-30 20:16:52 -04:00
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cffec80055 Video: Prevent 2 frames from being processes at the same time (caused crashes) when switching between interlaced and non-interlaced modes 2019-10-29 17:40:47 -04:00
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5315ef4445 Windows: Use SRGB texture/render target for better colors when scaling with bilinear interpolation on 2019-10-29 17:39:43 -04:00
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b4d28cfbdc Version Update: 0.3.0 2019-10-26 19:54:19 -04:00
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bfa88fb5d5 UI: Fixed crash in recent game selection screen (when > 20 roms exist in the recent games folder) 2019-10-26 19:50:07 -04:00
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07a5962dab Linux: Fixed some UI color issues 2019-10-26 19:49:10 -04:00
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ac78dc1b58 UI: Fixed display and navigation issues with recent game selection 2019-10-26 18:59:14 -04:00
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bd6295d931 NEC DSP: Try to load the firmware from the rom file, if it exists 2019-10-26 17:47:57 -04:00
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a5f1d4f5ad Linux: Debugger - Fixed an issue when zooming out in viewers 2019-10-26 16:28:14 -04:00
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6f4a1b2d37 Cheats: Updated DB, fixed some incorrect hash values 2019-10-26 16:00:02 -04:00
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df763abe20 UI: Allow 1 line of OSD to show below game selection screen 2019-10-26 15:06:07 -04:00
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f9b7dc9281 PPU: Fixed off-by-1 error that could cause glitches on the last pixel of a scanline 2019-10-26 15:05:34 -04:00
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0f62692d04 PPU: Fixed out-of-bounds memory read and write 2019-10-26 13:15:42 -04:00
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95199f5f62 Linux: Integrate some of Mesen's code to fix usability issues with menu/tool bars and improve the look of some controls 2019-10-26 11:45:32 -04:00
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97571c94bc Linux: Workaround Mono bug with ArraySubType in PInvoke definitions
See: https://github.com/mono/mono/issues/15592
2019-10-26 11:28:50 -04:00
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2435bd341a UI: Fixed Linux layout issues with recent games screen 2019-10-25 20:32:09 -04:00
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4bcdd8ace1 clang: Fixed compilation warnings 2019-10-24 23:33:29 -04:00
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bf5a91aabe GCC: Fixed save state bug due to unsigned long not being the same size between GCC/clang and MSVC 2019-10-24 23:33:14 -04:00
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e4eb6f997e Netplay: Rewrite/simplify serialization code 2019-10-24 21:18:17 -04:00
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1c7a1060a6 Libretro: Add header to save states to prevent older incompatible states from crashing the application 2019-10-24 18:51:51 -04:00
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4f98329f33 UI: Allow recent game selection screen to display 4 or 9 titles based on window size 2019-10-24 18:09:35 -04:00
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1d7f0596ce Cheats: UI - Sort cheats alphabetically 2019-10-23 20:33:09 -04:00
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0e2a17e77d Cheats: Mirror PAR cheats for the first 2k of WRAM 2019-10-23 19:49:42 -04:00
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afa55938ec Save States: Make states a bit more robust to changes and compress their contents (breaks save state compatibility) 2019-10-23 18:19:49 -04:00
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c8f6822ed7 SDD1: Added decompressor state to save states 2019-10-22 20:28:44 -04:00
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aa3975aa1e Debugger: Fixed not being able to stop execution after STP instruction 2019-10-22 19:53:25 -04:00
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d2463c6c2f Debugger: Fixed deadlock when using power off while script window is active 2019-10-22 19:53:23 -04:00