Mesen-X/InteropDLL/ConsoleWrapper.cpp

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#include "stdafx.h"
#include "../Core/MessageManager.h"
#include "../Core/NotificationManager.h"
#include "../Core/Console.h"
#include "../Core/GameServer.h"
#include "../Core/GameClient.h"
#include "../Core/ClientConnectionData.h"
#include "../Core/SaveStateManager.h"
#include "../Core/CheatManager.h"
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#include "../Core/EmulationSettings.h"
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#include "../Core/VideoDecoder.h"
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#include "../Core/VideoRenderer.h"
#include "../Core/AutomaticRomTest.h"
#include "../Core/RecordedRomTest.h"
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#include "../Core/FDS.h"
#include "../Core/VsControlManager.h"
#include "../Core/SoundMixer.h"
#include "../Core/RomLoader.h"
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#include "../Core/NsfMapper.h"
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#include "../Core/IRenderingDevice.h"
#include "../Core/IAudioDevice.h"
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#include "../Core/MovieManager.h"
#include "../Core/VirtualFile.h"
#include "../Core/HdPackBuilder.h"
#include "../Utilities/AviWriter.h"
#include "../Core/ShortcutKeyHandler.h"
#include "../Core/SystemActionManager.h"
#include "../Core/FdsSystemActionManager.h"
#include "../Core/VsSystemActionManager.h"
#include "../Core/KeyManager.h"
#include "../Utilities/SimpleLock.h"
#ifdef _WIN32
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#include "../Windows/Renderer.h"
#include "../Windows/SoundManager.h"
#include "../Windows/WindowsKeyManager.h"
#else
#include "../Linux/SdlRenderer.h"
#include "../Linux/SdlSoundManager.h"
#include "../Linux/LinuxKeyManager.h"
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#endif
unique_ptr<IRenderingDevice> _renderer;
unique_ptr<IAudioDevice> _soundManager;
unique_ptr<IKeyManager> _keyManager;
unique_ptr<ShortcutKeyHandler> _shortcutKeyHandler;
unique_ptr<IRenderingDevice> _dualRenderer;
unique_ptr<IAudioDevice> _dualSoundManager;
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void* _windowHandle = nullptr;
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void* _viewerHandle = nullptr;
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string _returnString;
string _logString;
shared_ptr<Console> _console;
shared_ptr<RecordedRomTest> _recordedRomTest;
SimpleLock _externalNotificationListenerLock;
vector<shared_ptr<INotificationListener>> _externalNotificationListeners;
typedef void (__stdcall *NotificationListenerCallback)(int, void*);
shared_ptr<Console> GetConsoleById(int32_t consoleId)
{
shared_ptr<Console> console;
if(consoleId == 1) {
//Get the VS Dualsystem's 2nd CPU, only if it's available (and requested)
console = _console->GetDualConsole();
}
if(!console) {
//Otherwise return the main CPU
console = _console;
}
return console;
}
namespace InteropEmu {
class InteropNotificationListener : public INotificationListener
{
NotificationListenerCallback _callback;
public:
InteropNotificationListener(NotificationListenerCallback callback)
{
_callback = callback;
}
virtual ~InteropNotificationListener()
{
}
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void ProcessNotification(ConsoleNotificationType type, void* parameter)
{
_callback((int)type, parameter);
}
};
struct RomInfo
{
const char* RomName;
uint32_t Crc32;
uint32_t PrgCrc32;
RomFormat Format;
bool IsChrRam;
uint16_t MapperId;
char Sha1[40];
};
extern "C" {
DllExport bool __stdcall TestDll()
{
return true;
}
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DllExport uint32_t __stdcall GetMesenVersion() { return EmulationSettings::GetMesenVersion(); }
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DllExport void __stdcall InitializeEmu(const char* homeFolder, void *windowHandle, void *viewerHandle, bool noAudio, bool noVideo, bool noInput)
{
FolderUtilities::SetHomeFolder(homeFolder);
_console.reset(new Console());
_console->Init();
_shortcutKeyHandler.reset(new ShortcutKeyHandler(_console));
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if(windowHandle != nullptr && viewerHandle != nullptr) {
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_windowHandle = windowHandle;
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_viewerHandle = viewerHandle;
if(!noVideo) {
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#ifdef _WIN32
_renderer.reset(new Renderer(_console, (HWND)_viewerHandle));
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#else
_renderer.reset(new SdlRenderer(_console, _viewerHandle));
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#endif
}
if(!noAudio) {
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#ifdef _WIN32
_soundManager.reset(new SoundManager(_console, (HWND)_windowHandle));
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#else
_soundManager.reset(new SdlSoundManager(_console));
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#endif
}
if(!noInput) {
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#ifdef _WIN32
_keyManager.reset(new WindowsKeyManager(_console, (HWND)_windowHandle));
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#else
_keyManager.reset(new LinuxKeyManager(_console));
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#endif
KeyManager::RegisterKeyManager(_keyManager.get());
}
}
}
DllExport void __stdcall InitializeDualSystem(void *windowHandle, void *viewerHandle)
{
shared_ptr<Console> slaveConsole = _console->GetDualConsole();
if(slaveConsole){
_console->Pause();
#ifdef _WIN32
_dualRenderer.reset(new Renderer(slaveConsole, (HWND)viewerHandle));
_dualSoundManager.reset(new SoundManager(slaveConsole, (HWND)windowHandle));
#else
_dualRenderer.reset(new SdlRenderer(slaveConsole, viewerHandle));
_dualSoundManager.reset(new SdlSoundManager(slaveConsole));
#endif
_console->Resume();
}
}
DllExport void __stdcall ReleaseDualSystemAudioVideo()
{
_console->Pause();
_dualRenderer.reset();
_dualSoundManager.reset();
_console->Resume();
}
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DllExport void __stdcall SetFullscreenMode(bool fullscreen, void *windowHandle, uint32_t monitorWidth, uint32_t monitorHeight)
{
if(_renderer) {
_renderer->SetFullscreenMode(fullscreen, windowHandle, monitorWidth, monitorHeight);
}
}
DllExport bool __stdcall IsRunning() { return _console->IsRunning(); }
DllExport int32_t __stdcall GetStopCode() { return _console->GetStopCode(); }
DllExport void __stdcall LoadROM(char* filename, char* patchFile) { _console->Initialize(filename, patchFile); }
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DllExport void __stdcall AddKnownGameFolder(char* folder) { FolderUtilities::AddKnownGameFolder(folder); }
DllExport void __stdcall SetFolderOverrides(char* saveFolder, char* saveStateFolder, char* screenshotFolder) { FolderUtilities::SetFolderOverrides(saveFolder, saveStateFolder, screenshotFolder); }
DllExport void __stdcall LoadRecentGame(char* filepath, bool resetGame) { _console->GetSaveStateManager()->LoadRecentGame(filepath, resetGame); }
DllExport const char* __stdcall GetArchiveRomList(char* filename) {
std::ostringstream out;
shared_ptr<ArchiveReader> reader = ArchiveReader::GetReader(filename);
if(reader) {
for(string romName : reader->GetFileList(VirtualFile::RomExtensions)) {
out << romName << "[!|!]";
}
}
_returnString = out.str();
return _returnString.c_str();
}
DllExport void __stdcall SetControllerType(uint32_t port, ControllerType type) { EmulationSettings::SetControllerType(port, type); }
DllExport void __stdcall SetControllerKeys(uint32_t port, KeyMappingSet mappings) { EmulationSettings::SetControllerKeys(port, mappings); }
DllExport void __stdcall SetZapperDetectionRadius(uint32_t detectionRadius) { EmulationSettings::SetZapperDetectionRadius(detectionRadius); }
DllExport void __stdcall SetExpansionDevice(ExpansionPortDevice device) { EmulationSettings::SetExpansionDevice(device); }
DllExport void __stdcall SetConsoleType(ConsoleType type) { EmulationSettings::SetConsoleType(type); }
DllExport void __stdcall SetMouseSensitivity(MouseDevice device, double sensitivity) { EmulationSettings::SetMouseSensitivity(device, sensitivity); }
DllExport void __stdcall ClearShortcutKeys() { EmulationSettings::ClearShortcutKeys(); }
DllExport void __stdcall SetShortcutKey(EmulatorShortcut shortcut, KeyCombination keyCombination, int keySetIndex) { EmulationSettings::SetShortcutKey(shortcut, keyCombination, keySetIndex); }
DllExport ControllerType __stdcall GetControllerType(uint32_t port) { return EmulationSettings::GetControllerType(port); }
DllExport ExpansionPortDevice GetExpansionDevice() { return EmulationSettings::GetExpansionDevice(); }
DllExport ConsoleType __stdcall GetConsoleType() { return EmulationSettings::GetConsoleType(); }
DllExport bool __stdcall HasZapper() { return EmulationSettings::HasZapper(); }
DllExport bool __stdcall HasFourScore() { return EmulationSettings::CheckFlag(EmulationFlags::HasFourScore); }
DllExport bool __stdcall HasArkanoidPaddle() { return EmulationSettings::HasArkanoidPaddle(); }
DllExport void __stdcall SetMousePosition(double x, double y) { KeyManager::SetMousePosition(x, y); }
DllExport void __stdcall SetMouseMovement(int16_t x, int16_t y) { KeyManager::SetMouseMovement(x, y); }
DllExport void __stdcall UpdateInputDevices() { if(_keyManager) { _keyManager->UpdateDevices(); } }
DllExport void __stdcall GetPressedKeys(uint32_t *keyBuffer) {
vector<uint32_t> pressedKeys = KeyManager::GetPressedKeys();
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for(size_t i = 0; i < pressedKeys.size() && i < 3; i++) {
keyBuffer[i] = pressedKeys[i];
}
}
DllExport void __stdcall DisableAllKeys(bool disabled) {
if(_keyManager) {
_keyManager->SetDisabled(disabled);
}
}
DllExport void __stdcall SetKeyState(int32_t scanCode, bool state) {
if(_keyManager) {
_keyManager->SetKeyState(scanCode, state);
_shortcutKeyHandler->ProcessKeys();
}
}
DllExport void __stdcall ResetKeyState() { if(_keyManager) { _keyManager->ResetKeyState(); } }
DllExport const char* __stdcall GetKeyName(uint32_t keyCode)
{
_returnString = KeyManager::GetKeyName(keyCode);
return _returnString.c_str();
}
DllExport uint32_t __stdcall GetKeyCode(char* keyName) {
if(keyName) {
return KeyManager::GetKeyCode(keyName);
} else {
return 0;
}
}
DllExport void __stdcall Run()
{
if(_console) {
_console->Run();
}
}
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DllExport void __stdcall Resume() { EmulationSettings::ClearFlags(EmulationFlags::Paused); }
DllExport bool __stdcall IsPaused() { return EmulationSettings::CheckFlag(EmulationFlags::Paused); }
DllExport void __stdcall Stop()
{
if(_console) {
GameServer::StopServer();
GameClient::Disconnect();
_console->Stop();
}
}
DllExport void __stdcall GetRomInfo(RomInfo &romInfo, char* filename)
{
string romPath = filename;
if(romPath.empty()) {
_returnString = _console->GetRomPath();
romInfo.RomName = _returnString.c_str();
MapperInfo mapperInfo = _console->GetMapperInfo();
romInfo.Crc32 = mapperInfo.Hash.Crc32Hash;
romInfo.PrgCrc32 = mapperInfo.Hash.PrgCrc32Hash;
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romInfo.Format = mapperInfo.Format;
romInfo.IsChrRam = mapperInfo.UsesChrRam;
romInfo.MapperId = mapperInfo.MapperId;
if(mapperInfo.Hash.Sha1Hash.size() == 40) {
memcpy(romInfo.Sha1, mapperInfo.Hash.Sha1Hash.c_str(), 40);
}
} else {
RomLoader romLoader(true);
if(romLoader.LoadFile(romPath)) {
RomData romData = romLoader.GetRomData();
_returnString = romPath;
romInfo.RomName = _returnString.c_str();
romInfo.Crc32 = romData.Crc32;
romInfo.PrgCrc32 = romData.PrgCrc32;
romInfo.Format = RomFormat::Unknown;
romInfo.IsChrRam = romData.ChrRom.size() == 0;
romInfo.MapperId = 0;
if(romData.Sha1.size() == 40) {
memcpy(romInfo.Sha1, romData.Sha1.c_str(), 40);
}
} else {
_returnString = "";
romInfo.RomName = _returnString.c_str();
romInfo.Crc32 = 0;
romInfo.PrgCrc32 = 0;
romInfo.Format = RomFormat::Unknown;
romInfo.IsChrRam = false;
romInfo.MapperId = 0;
}
}
}
DllExport void __stdcall Reset() { _console->Reset(true); }
DllExport void __stdcall PowerCycle() { _console->Reset(false); }
DllExport void __stdcall ResetLagCounter() { _console->ResetLagCounter(); }
DllExport void __stdcall StartServer(uint16_t port, char* password, char* hostPlayerName) { GameServer::StartServer(_console, port, password, hostPlayerName); }
DllExport void __stdcall StopServer() { GameServer::StopServer(); }
DllExport bool __stdcall IsServerRunning() { return GameServer::Started(); }
DllExport void __stdcall Connect(char* host, uint16_t port, char* password, char* playerName, bool spectator)
{
ClientConnectionData connectionData(host, port, password, playerName, spectator);
GameClient::Connect(_console, connectionData);
}
DllExport void __stdcall Disconnect() { GameClient::Disconnect(); }
DllExport bool __stdcall IsConnected() { return GameClient::Connected(); }
DllExport ControllerType __stdcall NetPlayGetControllerType(int32_t port) { return EmulationSettings::GetControllerType(port); }
DllExport int32_t __stdcall NetPlayGetAvailableControllers()
{
if(GameServer::Started()) {
return GameServer::GetAvailableControllers();
} else {
return GameClient::GetAvailableControllers();
}
}
DllExport void __stdcall NetPlaySelectController(int32_t port)
{
if(GameServer::Started()) {
return GameServer::SetHostControllerPort(port);
} else {
return GameClient::SelectController(port);
}
}
DllExport int32_t __stdcall NetPlayGetControllerPort()
{
if(GameServer::Started()) {
return GameServer::GetHostControllerPort();
} else {
return GameClient::GetControllerPort();
}
}
DllExport void __stdcall Pause()
{
if(!IsConnected()) {
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EmulationSettings::SetFlags(EmulationFlags::Paused);
}
}
DllExport void __stdcall Release()
{
ReleaseDualSystemAudioVideo();
_shortcutKeyHandler.reset();
GameServer::StopServer();
GameClient::Disconnect();
_console->Stop();
_renderer.reset();
_soundManager.reset();
_keyManager.reset();
_console->Release(true);
_console.reset();
MessageManager::RegisterMessageManager(nullptr);
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_shortcutKeyHandler.reset();
}
DllExport void __stdcall TakeScreenshot() { _console->GetVideoDecoder()->TakeScreenshot(); }
DllExport INotificationListener* __stdcall RegisterNotificationCallback(int32_t consoleId, NotificationListenerCallback callback)
{
auto lock = _externalNotificationListenerLock.AcquireSafe();
auto listener = shared_ptr<INotificationListener>(new InteropNotificationListener(callback));
_externalNotificationListeners.push_back(listener);
GetConsoleById(consoleId)->GetNotificationManager()->RegisterNotificationListener(listener);
return listener.get();
}
DllExport void __stdcall UnregisterNotificationCallback(INotificationListener *listener)
{
auto lock = _externalNotificationListenerLock.AcquireSafe();
_externalNotificationListeners.erase(
std::remove_if(
_externalNotificationListeners.begin(),
_externalNotificationListeners.end(),
[=](shared_ptr<INotificationListener> ptr) { return ptr.get() == listener; }
),
_externalNotificationListeners.end()
);
}
DllExport void __stdcall DisplayMessage(char* title, char* message, char* param1) { MessageManager::DisplayMessage(title, message, param1 ? param1 : ""); }
DllExport const char* __stdcall GetLog()
{
_logString = MessageManager::GetLog();
return _logString.c_str();
}
DllExport void __stdcall SaveState(uint32_t stateIndex) { _console->GetSaveStateManager()->SaveState(stateIndex); }
DllExport void __stdcall LoadState(uint32_t stateIndex) { _console->GetSaveStateManager()->LoadState(stateIndex); }
DllExport void __stdcall SaveStateFile(char* filepath) { _console->GetSaveStateManager()->SaveState(filepath); }
DllExport void __stdcall LoadStateFile(char* filepath) { _console->GetSaveStateManager()->LoadState(filepath); }
DllExport int64_t __stdcall GetStateInfo(uint32_t stateIndex) { return _console->GetSaveStateManager()->GetStateInfo(stateIndex); }
DllExport void __stdcall MoviePlay(char* filename) { MovieManager::Play(string(filename), _console); }
DllExport void __stdcall MovieRecord(RecordMovieOptions *options)
{
RecordMovieOptions opt = *options;
MovieManager::Record(opt, _console);
}
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DllExport void __stdcall MovieStop() { MovieManager::Stop(); }
DllExport bool __stdcall MoviePlaying() { return MovieManager::Playing(); }
DllExport bool __stdcall MovieRecording() { return MovieManager::Recording(); }
DllExport void __stdcall AviRecord(char* filename, VideoCodec codec, uint32_t compressionLevel) { _console->GetVideoRenderer()->StartRecording(filename, codec, compressionLevel); }
DllExport void __stdcall AviStop() { _console->GetVideoRenderer()->StopRecording(); }
DllExport bool __stdcall AviIsRecording() { return _console->GetVideoRenderer()->IsRecording(); }
DllExport void __stdcall WaveRecord(char* filename) { _console->GetSoundMixer()->StartRecording(filename); }
DllExport void __stdcall WaveStop() { _console->GetSoundMixer()->StopRecording(); }
DllExport bool __stdcall WaveIsRecording() { return _console->GetSoundMixer()->IsRecording(); }
DllExport int32_t __stdcall RunRecordedTest(char* filename)
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{
_recordedRomTest.reset(new RecordedRomTest(_console));
_console->GetNotificationManager()->RegisterNotificationListener(_recordedRomTest);
return _recordedRomTest->Run(filename);
}
DllExport int32_t __stdcall RunAutomaticTest(char* filename)
{
shared_ptr<AutomaticRomTest> romTest(new AutomaticRomTest());
return romTest->Run(filename);
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}
DllExport void __stdcall RomTestRecord(char* filename, bool reset)
{
_recordedRomTest.reset(new RecordedRomTest(_console));
_console->GetNotificationManager()->RegisterNotificationListener(_recordedRomTest);
_recordedRomTest->Record(filename, reset);
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}
DllExport void __stdcall RomTestRecordFromMovie(char* testFilename, char* movieFilename)
{
_recordedRomTest.reset(new RecordedRomTest(_console));
_console->GetNotificationManager()->RegisterNotificationListener(_recordedRomTest);
_recordedRomTest->RecordFromMovie(testFilename, string(movieFilename));
}
DllExport void __stdcall RomTestRecordFromTest(char* newTestFilename, char* existingTestFilename)
{
_recordedRomTest.reset(new RecordedRomTest(_console));
_console->GetNotificationManager()->RegisterNotificationListener(_recordedRomTest);
_recordedRomTest->RecordFromTest(newTestFilename, existingTestFilename);
}
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DllExport void __stdcall RomTestStop()
{
if(_recordedRomTest) {
_recordedRomTest->Stop();
_recordedRomTest.reset();
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}
}
DllExport bool __stdcall RomTestRecording() { return _recordedRomTest != nullptr; }
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DllExport void __stdcall SetCheats(CheatInfo cheats[], uint32_t length) { _console->GetCheatManager()->SetCheats(cheats, length); }
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DllExport bool __stdcall CheckFlag(EmulationFlags flags) { return EmulationSettings::CheckFlag(flags); }
DllExport void __stdcall SetFlags(EmulationFlags flags) { EmulationSettings::SetFlags(flags); }
DllExport void __stdcall ClearFlags(EmulationFlags flags) { EmulationSettings::ClearFlags(flags); }
DllExport void __stdcall SetRamPowerOnState(RamPowerOnState state) { EmulationSettings::SetRamPowerOnState(state); }
DllExport void __stdcall SetDisplayLanguage(Language lang) { EmulationSettings::SetDisplayLanguage(lang); }
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DllExport void __stdcall SetChannelVolume(uint32_t channel, double volume) { EmulationSettings::SetChannelVolume((AudioChannel)channel, volume); }
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DllExport void __stdcall SetChannelPanning(uint32_t channel, double panning) { EmulationSettings::SetChannelPanning((AudioChannel)channel, panning); }
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DllExport void __stdcall SetEqualizerFilterType(EqualizerFilterType filter) { EmulationSettings::SetEqualizerFilterType(filter); }
DllExport void __stdcall SetBandGain(uint32_t band, double gain) { EmulationSettings::SetBandGain(band, gain); }
DllExport void __stdcall SetEqualizerBands(double *bands, uint32_t bandCount) { EmulationSettings::SetEqualizerBands(bands, bandCount); }
DllExport void __stdcall SetMasterVolume(double volume, double volumeReduction) { EmulationSettings::SetMasterVolume(volume, volumeReduction); }
DllExport void __stdcall SetSampleRate(uint32_t sampleRate) { EmulationSettings::SetSampleRate(sampleRate); }
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DllExport void __stdcall SetAudioLatency(uint32_t msLatency) { EmulationSettings::SetAudioLatency(msLatency); }
DllExport void __stdcall SetStereoFilter(StereoFilter stereoFilter) { EmulationSettings::SetStereoFilter(stereoFilter); }
DllExport void __stdcall SetStereoDelay(int32_t delay) { EmulationSettings::SetStereoDelay(delay); }
DllExport void __stdcall SetStereoPanningAngle(double angle) { EmulationSettings::SetStereoPanningAngle(angle); }
DllExport void __stdcall SetReverbParameters(double strength, double delay) { EmulationSettings::SetReverbParameters(strength, delay); }
DllExport void __stdcall SetCrossFeedRatio(uint32_t ratio) { EmulationSettings::SetCrossFeedRatio(ratio); }
DllExport NesModel __stdcall GetNesModel() { return _console->GetModel(); }
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DllExport void __stdcall SetNesModel(uint32_t model) { EmulationSettings::SetNesModel((NesModel)model); }
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DllExport void __stdcall SetOverscanDimensions(uint32_t left, uint32_t right, uint32_t top, uint32_t bottom) { EmulationSettings::SetOverscanDimensions(left, right, top, bottom); }
DllExport void __stdcall SetEmulationSpeed(uint32_t emulationSpeed) { EmulationSettings::SetEmulationSpeed(emulationSpeed, true); }
DllExport void __stdcall IncreaseEmulationSpeed() { EmulationSettings::IncreaseEmulationSpeed(); }
DllExport void __stdcall DecreaseEmulationSpeed() { EmulationSettings::DecreaseEmulationSpeed(); }
DllExport uint32_t __stdcall GetEmulationSpeed() { return EmulationSettings::GetEmulationSpeed(true); }
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DllExport void __stdcall SetTurboRewindSpeed(uint32_t turboSpeed, uint32_t rewindSpeed) { EmulationSettings::SetTurboRewindSpeed(turboSpeed, rewindSpeed); }
DllExport void __stdcall SetRewindBufferSize(uint32_t seconds) { EmulationSettings::SetRewindBufferSize(seconds); }
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DllExport void __stdcall SetOverclockRate(uint32_t overclockRate, bool adjustApu) { EmulationSettings::SetOverclockRate(overclockRate, adjustApu); }
DllExport void __stdcall SetPpuNmiConfig(uint32_t extraScanlinesBeforeNmi, uint32_t extraScanlinesAfterNmi) { EmulationSettings::SetPpuNmiConfig(extraScanlinesBeforeNmi, extraScanlinesAfterNmi); }
DllExport void __stdcall SetVideoScale(double scale) { EmulationSettings::SetVideoScale(scale); }
DllExport void __stdcall SetScreenRotation(uint32_t angle) { EmulationSettings::SetScreenRotation(angle); }
DllExport void __stdcall SetExclusiveRefreshRate(uint32_t angle) { EmulationSettings::SetExclusiveRefreshRate(angle); }
DllExport void __stdcall SetVideoAspectRatio(VideoAspectRatio aspectRatio, double customRatio) { EmulationSettings::SetVideoAspectRatio(aspectRatio, customRatio); }
DllExport void __stdcall SetVideoFilter(VideoFilterType filter) { EmulationSettings::SetVideoFilterType(filter); }
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DllExport void __stdcall SetVideoResizeFilter(VideoResizeFilter filter) { EmulationSettings::SetVideoResizeFilter(filter); }
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DllExport void __stdcall GetRgbPalette(uint32_t *paletteBuffer) { EmulationSettings::GetRgbPalette(paletteBuffer); }
DllExport void __stdcall SetRgbPalette(uint32_t *paletteBuffer) { EmulationSettings::SetRgbPalette(paletteBuffer); }
DllExport void __stdcall SetPictureSettings(double brightness, double contrast, double saturation, double hue, double scanlineIntensity) { EmulationSettings::SetPictureSettings(brightness, contrast, saturation, hue, scanlineIntensity); }
DllExport void __stdcall SetNtscFilterSettings(double artifacts, double bleed, double fringing, double gamma, double resolution, double sharpness, bool mergeFields, double yFilterLength, double iFilterLength, double qFilterLength, bool verticalBlend) { EmulationSettings::SetNtscFilterSettings(artifacts, bleed, fringing, gamma, resolution, sharpness, mergeFields, yFilterLength, iFilterLength, qFilterLength, verticalBlend, false); }
DllExport void __stdcall SetPauseScreenMessage(char* message) { EmulationSettings::SetPauseScreenMessage(message); }
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DllExport void __stdcall SetInputDisplaySettings(uint8_t visiblePorts, InputDisplayPosition displayPosition, bool displayHorizontally) { EmulationSettings::SetInputDisplaySettings(visiblePorts, displayPosition, displayHorizontally); }
DllExport void __stdcall SetAutoSaveOptions(uint32_t delayInMinutes, bool showMessage) { EmulationSettings::SetAutoSaveOptions(delayInMinutes, showMessage); }
DllExport const char* __stdcall GetAudioDevices()
{
_returnString = _soundManager ? _soundManager->GetAvailableDevices() : "";
return _returnString.c_str();
}
DllExport void __stdcall SetAudioDevice(char* audioDevice) { if(_soundManager) { _soundManager->SetAudioDevice(audioDevice); } }
DllExport void __stdcall GetScreenSize(ScreenSize &size, bool ignoreScale) { _console->GetVideoDecoder()->GetScreenSize(size, ignoreScale); }
DllExport void __stdcall InputBarcode(uint64_t barCode, int32_t digitCount) { _console->InputBarcode(barCode, digitCount); }
DllExport void __stdcall LoadTapeFile(char *filepath) { _console->LoadTapeFile(filepath); }
DllExport void __stdcall StartRecordingTapeFile(char *filepath) { _console->StartRecordingTapeFile(filepath); }
DllExport void __stdcall StopRecordingTapeFile() { _console->StopRecordingTapeFile(); }
DllExport bool __stdcall IsRecordingTapeFile() { return _console->IsRecordingTapeFile(); }
DllExport ConsoleFeatures __stdcall GetAvailableFeatures() { return _console->GetAvailableFeatures(); }
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//NSF functions
DllExport bool __stdcall IsNsf() { return NsfMapper::GetInstance() != nullptr; }
DllExport void __stdcall NsfSelectTrack(uint8_t trackNumber) {
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if(NsfMapper::GetInstance()) {
NsfMapper::GetInstance()->SelectTrack(trackNumber);
}
}
DllExport int32_t __stdcall NsfGetCurrentTrack() {
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if(NsfMapper::GetInstance()) {
return NsfMapper::GetInstance()->GetCurrentTrack();
}
return -1;
}
DllExport void __stdcall NsfGetHeader(NsfHeader* header) {
if(NsfMapper::GetInstance()) {
*header = NsfMapper::GetInstance()->GetNsfHeader();
}
}
DllExport void __stdcall NsfSetNsfConfig(int32_t autoDetectSilenceDelay, int32_t moveToNextTrackTime, bool disableApuIrqs) {
EmulationSettings::SetNsfConfig(autoDetectSilenceDelay, moveToNextTrackTime, disableApuIrqs);
}
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//FDS functions
DllExport uint32_t __stdcall FdsGetSideCount() {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
return sam ? sam->GetSideCount() : 0;
}
DllExport void __stdcall FdsEjectDisk() {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
if(sam) {
sam->EjectDisk();
}
}
DllExport void __stdcall FdsInsertDisk(uint32_t diskNumber) {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
if(sam) {
sam->InsertDisk(diskNumber);
}
}
DllExport void __stdcall FdsSwitchDiskSide() {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
if(sam) {
sam->SwitchDiskSide();
}
}
DllExport bool __stdcall FdsIsAutoInsertDiskEnabled() {
shared_ptr<FdsSystemActionManager> sam = _console->GetSystemActionManager<FdsSystemActionManager>();
return sam ? sam->IsAutoInsertDiskEnabled() : false;
}
//VS System functions
DllExport bool __stdcall IsVsSystem() {
return dynamic_cast<VsControlManager*>(_console->GetControlManager()) != nullptr;
}
DllExport void __stdcall VsInsertCoin(uint32_t port) {
shared_ptr<VsSystemActionManager> sam = _console->GetSystemActionManager<VsSystemActionManager>();
if(sam) {
sam->InsertCoin(port);
}
}
DllExport void __stdcall VsSetGameConfig(PpuModel model, VsInputType inputType, uint8_t dipSwitches)
{
if(dynamic_cast<VsControlManager*>(_console->GetControlManager())) {
EmulationSettings::SetPpuModel(model);
EmulationSettings::SetDipSwitches(dipSwitches);
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EmulationSettings::SetVsInputType(inputType);
}
}
DllExport bool __stdcall IsHdPpu() { return _console->IsHdPpu(); }
DllExport void __stdcall HdBuilderStartRecording(char* saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize) { _console->StartRecordingHdPack(saveFolder, filterType, scale, flags, chrRamBankSize); }
DllExport void __stdcall HdBuilderStopRecording() { _console->StopRecordingHdPack(); }
DllExport void __stdcall HdBuilderGetChrBankList(uint32_t* bankBuffer) { HdPackBuilder::GetChrBankList(bankBuffer); }
DllExport void __stdcall HdBuilderGetBankPreview(uint32_t bankNumber, uint32_t pageNumber, uint32_t *rgbBuffer) { HdPackBuilder::GetBankPreview(bankNumber, pageNumber, rgbBuffer); }
}
}