lsnes/manual.txt

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1 Introduction
lsnes is SNES rerecording emulator based on bsnes core.
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2 Dependencies
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1. bsnes libsnes (for bsnes SNES core)
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(a) v084-v087 (v084 or v085 for delayreset support)
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(b) accuracy or compatiblity core with debugger enabled.
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(c) Patched version (using included 7 patches)
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2. gambatte (for gambatte core)
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(a) SVN r320, r358 or r364
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(b) Patched with included patches
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3. Zlib
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4. boost_iostreams
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5. boost_filesystem
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6. boost_thread (if native std::thread is not available)
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7. libsdl (SDL only)
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8. sdlmain (SDL only, part of SDL)
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9. boost_conversion (this is header-only library)
10. libswscale (wxwidgets graphics only)
11. Portaudio (portaudio sound only)
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12. libao (libao sound only)
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13. Lua version 5.1.X or 5.2.X
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14. G++ 4.6 or 4.7
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15. libopus (optional, for commentary track tool)
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3 Building
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• Copy bsnes sources (the bsnes subdirectory) to subdirectory
'bsnes' (for bsnes core).
• Copy gambatte sources to subdirectory 'gambatte' (for gambatte
core).
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• Patch the bsnes sources with included patches (directory
'bsnes-patches/<version>', bsnes core)
• Patch the gambatte sources with included patches (directory
'gambatte-patches/<version>', gambatte core)
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• Edit options.build (or copy of that file)
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• Run make (passing 'OPTIONS=<filename>' if using something else
than options.build).
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4 Command line options
4.1 ROM options
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4.1.1 --rom=<file> (lsnes/SDL, lsnes/wxwidgets, lsnes-avidump)
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Load <file> as ROM.
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4.2 Session options
4.2.1 --pause
Start paused
4.2.2 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
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Load <filename> as movie or savestate file. All other session
options are ignored.
4.2.3 --port1=<device> (lsnes/SDL, bsnes core only)
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Set type of port1. Valid values are:
• none: No device connected
• gamepad: One gamepad (the default)
• multitap: Four gamepads (warning: makes most games refuse to
start)
• mouse: Mouse.
4.2.4 --port2=<type> (lsnes/SDL, bsnes core only)
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Set type of port2. Valid values are:
• none: No device connected (the default)
• gamepad: One gamepad
• multitap: Four gamepads.
• mouse: Mouse
• superscope: Super Scope
• justifier: One justifier
• justifiers: Two justifiers
4.2.5 --gamename=<name> (lsnes/SDL)
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Set the name of game to <name>. Default is blank.
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4.2.6 --author=<name> (lsnes/SDL)
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Add author with full name of <name> (no nickname).
4.2.7 --author=|<name> (lsnes/SDL)
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Add author with nickname of <name> (no full name).
4.2.8 --author=<fullname>|<nickname> (lsnes/SDL)
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Add author with full name of <fullname> and nickname of
<nickname>.
4.2.9 --rtc-second=<value> (lsnes/SDL)
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Set RTC second (0 is 1st January 1970 00:00:00Z). Default is
1,000,000,000.
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4.2.10 --rtc-subsecond=<value> (lsnes/SDL)
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Set RTC subsecond. Range is 0-. Unit is CPU cycle. Default is 0.
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4.2.11 --anchor-savestate=<file> (lsnes/SDL)
Set the anchor savestate file.
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4.2.12 --load=<file> (lsnes/wxwidgets)
After loading the ROM, load <file> as savestate/movie.
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4.3 Misc. options:
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4.3.1 --run=<file> (lsnes/SDL)
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After running main RC file, run this file. If multiple are
specified, these execute in order specified.
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4.4 dump options (lsnes-dumpavi only)
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4.4.1 --dumper=<dumper>
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Set the dumper to use (required). Use 'list' for listing of known
dumpers.
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4.4.2 --mode=<mode>
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Set the mode to use (required for dumpers with multiple modes,
forbidden otherwise). Use 'list' for known modes.
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4.4.3 --prefix=<prefix>
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Set dump prefix. Default is “avidump”.
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4.4.4 --option=<name>=<value>
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Set option <name> to value <value>.
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4.4.5 --length=<length>
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Set number of frames to dump. Mandatory.
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4.4.6 --lua=<script>
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Run specified lua script (lsnes-dumpavi does not have
initialization files).
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4.4.7 --load-library=<library>
Load the specified shared object / dynamic library / dynamic link
library.
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5 Startup file lsnes.rc
Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as
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commands. This file is located in:
• Windows: %APPDATA%\lsnes\lsnes.rc (if %APPDATA% exists)
• Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME
exists)
• Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
• All: ./lsnes.rc (fallback default).
If leading directories do not exist, attempt to create them is
made.
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6 Internal commands
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• Commands beginning with '*' invoke the corresponding command
without alias expansion.
• If command starts with '+' (after possible '*'), the command is
executed as-is when button is pressed, and when button is
released, it is executed with '+' replaced by '-'.
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• Commands without '+' execute only on negative edge (release).
6.1 run-script <script>
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Run <script> as if commands were entered on the command line.
6.2 Memory manipulation
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<address> may be decimal or hexadecimal (prefixed with '0x').
<value> can be hexadecimal (prefixed with '0x'), unsigned or
signed (prefixed with '-') decimal.
The available element <sizes> are:
• byte: 1 byte
• word: 2 bytes
• dword: 4 bytes
• qword: 8 bytes
When reading RAM and ROM, multi-byte reads/writes are big-endian.
When dealing with DSP memory, multi-byte reads/writes are
native-endian (do not use operand sizes exceeding DSP bitness,
except dword is OK for 24-bit memory).
6.2.1 read-<size> <address>
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Read the value of byte in <address>.
6.2.2 read-s<size> <address>
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Read the value of signed byte in <address>.
6.2.3 write-<size> <address> <value>
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Write <value> to byte in address <address>.
6.3 Main commands
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These commands are not available in lsnesrc, but are available
after ROM has been loaded.
6.3.1 quit-emulator [/y]
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Quits the emulator (asking for confirmation). If /y is given, no
confirmation is asked.
6.3.2 pause-emulator
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Toggle paused/unpaused
6.3.3 +advance-frame
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Advance frame. If the button is still held after configurable
timeout expires, game unpauses for the duration frame advance is
held.
6.3.4 +advance-poll
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Advance subframe. If the button is still held after configurable
timeout expires, game unpauses for the duration frame advance is
held.
6.3.5 advance-skiplag
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Skip to first poll in frame after current.
6.3.6 reset
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Reset the SNES after this frame.
6.3.7 load <filename>
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Load savestate <filename> in current mode.
6.3.8 load-state <filename>
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Load savestate <filename> in readwrite mode.
6.3.9 load-readonly <filename>
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Load savestate <filename> in readonly mode.
6.3.10 load-preserve <filename>
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Load savestate <filename> in readonly mode, preserving current
events.
6.3.11 load-movie <filename>
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Load savestate <filename>, ignoring save part in readonly mode.
6.3.12 save-state <filename>
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Save system state to <filename> as soon as possible.
6.3.13 save-movie <filename>
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Save movie to <filename>.
6.3.14 set-rwmode
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Set read-write mode.
6.3.15 set-romode
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Set read-only mode
6.3.16 toggle-rwmode
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Toggle between read-only and read-write modes.
6.3.17 test-1, test-2, test-3
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Internal test commands. Don't use.
6.3.18 take-screenshot <filename>
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Save screenshot to <filename>.
6.3.19 +controller <class>-<#>-<button>
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Press button <button> on controller <num> of class <class>.
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• Class 'gamepad': A, B, X, Y, L, R, select, start, up, down,
left, right, ext0, ext1, ext2, ext3
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• Class 'mouse': L, R
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• Class 'superscope': trigger, cursor, turbo, pause
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• Class 'justifier': trigger, start
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• Class 'gb': A, B, select, start, up, down, left, right
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6.3.20 hold-controller <class>-<#>-<button>
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Hold/unhold button <button> on controller <num> of class <class>.
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6.3.21 type-controller <class>-<#>-<button>
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Hold/unhold button <button> on controller <num> of class <class>
for the next frame. See +controller for button names.
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Cauntion: Does not work properly if outside frame advance.
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6.3.22 designate-position <class>-<#>-analog<n>
Designate position for analog pair. <n> is only there if there
are multiple axis pairs.
6.3.23 autofire (<pattern>|-)...
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Set autofire pattern. Each parameter is comma-separated list of
button names to hold on that frame. After reaching the end of
pattern, the pattern restarts from the beginning.
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6.3.24 repaint
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Force a repaint.
6.4 Save jukebox
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6.4.1 cycle-jukebox-backward
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Cycle save jukebox backwards.
6.4.2 cycle-jukebox-forward
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Cycle save jukebox forwards
6.4.3 load-jukebox
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Do load from jukebox (current mode).
6.4.4 save-jukebox
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Do state save to jukebox.
6.5 Lua
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Only available if lua support is compiled in.
6.5.1 evaluate-lua <luacode>
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Run Lua code <luacode> using built-in Lua interpretter.
6.5.2 run-lua <script>
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Run specified lua file using built-in Lua interpretter.
6.5.3 reset-lua
Clear the Lua VM state and restore to factory defaults.
6.6 Memory watch
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6.6.1 add-watch <name> <expression>
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Adds new watch (or modifies old one).
6.6.2 remove-watch <name>
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Remove a watch.
6.7 Sound
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6.7.1 enable-sound <on/off>
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Enable/Disable sound.
6.7.2 set-volume <multiplier>
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Set the volume multiplier to <multiplier>. 1 is normal volume,
and higher numbers are louder.
6.7.3 set-volume <multiplier>%
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Set the volume multiplier to <multiplier> percent. 100 is normal
volume, and higher numbers are louder.
6.7.4 set-volume <multiplier>dB
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Set the volume multiplier to <multiplier> dB. 0 is normal volume,
and higher numbers are louder. The value may be negative.
6.8 Misc.
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6.8.1 reload-rom [<file>]
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Reloads the main ROM image from <file>.
6.8.2 +tangent
Tangent for recording voice for commentary track. While pressed,
record a stream.
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7 Settings
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7.1 Core settings
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7.1.1 firmwarepath
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Set where bsnes looks for firmware files. Default is “.”.
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7.1.2 target
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Set the target . Numeric, range is 0.001 to “infinite”. Default
is native framerate.
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7.1.3 savecompression
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Set save compression level (integer 0-9). Default is 7 (0 is no
compression).
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7.1.4 advance-timeout
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Set the frame advance timeout in milliseconds. Numeric integer,
range is 0-999999999. Default is 500.
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7.1.5 allow-inconsistent-saves (bsnes only)
If true, save without synchronization. Makes games seriously
unstable.
7.1.6 save-every-frame (bsnes only)
If true, simulate saving on each frame. Trades off emulation
accuracy for sync stability. Also needed if the movie assumes
saving on each frame for rewind.
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7.2 AVI dumper settings
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7.2.1 avi-large
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AVI dumper: Always dump at 512x448 or 512x478 regardless of what
the console outputs.
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7.2.2 avi-left-border
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AVI dumper: Set the default left border thickness (unless lua
overrides) for dumps. Range 0-8191. Default is 0.
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7.2.3 avi-right-border
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AVI dumper: Set the default right border thickness (unless lua
overrides) for dumps. Range 0-8191. Default is 0.
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7.2.4 avi-top-border
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AVI dumper: Set the default top border thickness (unless lua
overrides) for dumps. Range 0-8191. Default is 0.
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7.2.5 avi-bottom-border
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AVI dumper: Set the default bottom border thickness (unless lua
overrides) for dumps. Range 0-8191. Default is 0.
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7.2.6 avi-maxframes
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AVI dumper: Maximum number of frames per dump segment (0 =>
unlimited). Range 0-999999999. Default is 0.
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7.2.7 avi-compresison
AVI dumper: Compression level (0-18).
• Compression levels 10 and above are not compatible with stock
CSCD codec.
• Recomended level is 7.
7.2.8 avi-soundrate
AVI dumper: Set method of determining the sound rate.
• 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48,
64, 88.2, 96, 128, 176.4 and 192 kHz.
• 1: Round down to nearest integer.
• 2: Round up to nearest ingeter.
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7.3 JMD options
7.3.1 jmd-copression
JMD dumper: Compression level (0-9).
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7.4 SDL platform settings
7.4.1 autorepeat-first-delay
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Sets the delay for first character in typematic autorepeat.
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7.4.2 autorepeat-subsequent-delay
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Sets the delay for subsequent characters in typematic autorepeat.
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8 Lua functions
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8.1 Core (in main table)
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8.1.1 print
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Print line to message console.
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8.1.2 exec(string command)
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Run command as it was entered on the command line
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8.1.3 utime()
Returns two values. First is time since some epoch in seconds,
the second is microseconds mod 10^6 since that epoch.
8.1.4 emulator_ready()
Returns true if emulator has finished booting, false if not
(on_startup() will be issued later).
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8.1.5 set_idle_timeout(number timeout)
Set number of microseconds to block idle for. After this timeout
has expired, on_idle() will be called once.
8.1.6 set_timer_timeout(number timeout)
Set number of microseconds to block timer for. After this timeout
has expired, on_timer() will be called once.
8.1.7 bus_address(number snesaddr)
Returns virtual address corresponding to specified address on
SNES bus.
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8.1.8 loopwrapper(function fun, ...)
Calls function fun with function and specified arguments. The
function passed suspends execution until the function returned is
called. Handy for linear flow control among multiple invocations
of a hook. Example code:
on_paint = loopwrapper(function(wait)
while true do
gui.text(0, 0, “Test!”);
wait();
end
end);
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8.2 Table bit:
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Bitwise logical functions and related.
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8.2.1 bit.none(number...) / bit.bnot(number...)
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48-bit bitwise NOT / NONE function (set bits that are set in none
of the arguments).
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8.2.2 bit.any(number...) / bit.bor(number...)
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48-bit bitwise OR / ANY function (set bits that are set in any of
the arguments).
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8.2.3 bit.all(number...) / bit.band(number...)
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48-bit bitwise AND / ALL function (set bits that are set in all
of the arguments).
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8.2.4 bit.parity(number...) / bit.bxor(number...)
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48-bit bitwise XOR / PARITY function (set bits that are set in
odd number of the arguments).
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8.2.5 bit.lrotate(number base[, number amount[, number bits]])
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Rotate bits-bit (max 48, default 48) number left by amount
(default 1) places.
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8.2.6 bit.rrotate(number base[, number amount[, number bits]])
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Rotate bits-bit (max 48, default 48) number right by amount
(default 1) places.
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8.2.7 bit.lshift(number base[, number amount[, number bits]])
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Shift bits-bit (max 48, default 48) number left by amount
(default 1) places. The new bits are filled with zeroes.
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8.2.8 bit.lrshift(number base[, number amount[, number bits]])
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Shift bits-bit (max 48, default 48) number logically right by
amount (default 1) places. The new bits are filled with zeroes.
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8.2.9 bit.arshift(number base[, number amount[, number bits]])
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Shift bits-bit (max 48, default 48) number arithmetically right
by amount (default 1) places. The new bits are shifted in with
copy of the high bit.
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8.2.10 bit.extract(number base[, number bit0[, number bit1,...]])
Returns number that has bit0-th bit as bit 0, bit1-th bit as 1
and so on.
Notes:
• Bit numbers up to 51 should work reliably (then things start
falling apart due to double precision issues).
• There are two special bit positions, true and false, standing
for always set bit and always clear bit.
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8.2.11 bit.value([number bit1[, number bit2,...]])
Returns bitwise OR of 1 left shifted by bit1 places, 1 left
shifted by bit2 places and so on. As special value, nil argument
is no-op.
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8.2.12 bit.test_any(number a, number b)
Returns true if bitwise and of a and b is nonzero, otherwise
false.
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8.2.13 bit.test_all(number a, number b)
Returns true if bitwise and of a and b is equals b, otherwise
false.
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8.2.14 bit.popcount(number a)
Returns number of set bits in a.
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8.2.15 bit.clshift(number a, number b, [number amount,[number
bits]])
Does chained left shift on a, b by amount positions, assuming
numbers to be of specified number of bits.
8.2.16 bit.crshift(number a, number b, [number amount,[number
bits]])
Does chained right shift on a, b by amount positions, assuming
numbers to be of specified number of bits.
8.2.17 bit.flagdecode(number a, number bits, [string on, [string
off]])
Return string of length bits where ith character is ith character
of on if bit i is on, otherwise ith character of off. Out of
range reads give last character, or '*'/'-' if empty.
8.2.18 bit.rflagdecode(number a, number bits, [string on, [string
off]])
Like bit.flagdecode, but outputs the string in the opposite order
(most significant bit first).
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8.3 Table gui:
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Most of these functions can only be called in on_paint and
on_video callbacks. Exceptions are noted.
Colors are 32-bit. Bits 0-7 are the blue component, bits 8-15 are
the green component, bits 16-23 are the red component, bits 24-31
are alpha component (0 is fully opaque, 255 is almost
transparent). -1 is the fully transparent color. Alpha values
greater than 127 do work.
Origin of coordinates is at top left corner of game display area.
Left and top gaps correspond to negative coordinates.
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8.3.1 gui.resolution()
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Returns 2-tuple (hresolution, vresolution).
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8.3.2 gui.<class>_gap(number gap)
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Set the <class> (left, right, top, bottom) gap to specified value
(max gap is 8191).
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8.3.3 gui.text(number x, number y, string text[, number fgc[,
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number bgc]])
Draw specified text on the GUI (each character cell is 8 or 16
wide and 16 high). Parameters:
• x: X-coordinate to start the drawing from (and x-coordinate at
begining of the lines).
• y: Y-coordinate to start the drawing from.
• text: The text to draw.
• fgc: Text color (default is 0xFFFFFF (white))
• bgc: Background color (default is -1 (transparent))
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8.3.4 gui.textH(number x, number y, string text[, number fgc[,
number bgc]])
Like gui.text, but draw using double-width.
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8.3.5 gui.textV(number x, number y, string text[, number fgc[,
number bgc]])
Like gui.text, but draw using double-height.
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8.3.6 gui.textHV(number x, number y, string text[, number fgc[,
number bgc]])
Like gui.text, but draw using double-width/double-height.
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8.3.7 gui.rectangle(number x, number y, number width, number
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height[, number thickness[, number outline[, number fill]]])
Draw rectangle on the GUI. Parameters:
• x: X-coordinate of left edge.
• y: Y-coordinate of upper edge.
• width: Width of rectangle.
• height: Height of rectangle.
• thickness: Thickness of outline (default is 1).
• outline: Color of outline (default is 0xFFFFFF (white))
• fill: Color of fill (default is -1 (transparent))
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8.3.8 gui.box(number x, number y, number width, number height[,
number thickness[, number outline1[,number outline2[, number
fill]]]])
Draw rectangle with 3D effect on the GUI. Parameters:
• x: X-coordinate of left edge.
• y: Y-coordinate of upper edge.
• width: Width of rectangle.
• height: Height of rectangle.
• thickness: Thickness of outline (default is 1).
• outline1: First color of outline (default is 0xFFFFFF (white))
• outline2: First color of outline (default is 0x808080 (dark
gray))
• fill: Color of fill (default is 0xC0C0C0 (light grayy))
8.3.9 gui.pixel(number x, number y[, number color])
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Draw one pixel on the GUI. Parameters:
• x: X-coordinate of the pixel
• y: Y-coordinate of the pixel
• color: Color of the pixel (default is 0xFFFFFF (white))
8.3.10 gui.crosshair(number x, number y[, number length[, number
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color]])
Draw a crosshair. Parameters:
• x: X-coordinate of the crosshair
• y: Y-coordinate of the crosshair
• length: Length of the crosshair lines (default 10).
• color: Color of the crosshair (default is 0xFFFFFF (white))
8.3.11 gui.line(number x1, number y1, number x2, number y2[,
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number color])
Draw a thin line. Parameters:
• x1: X-coordinate of one end.
• y1: Y-coordinate of one end.
• x2: X-coordinate of the other end.
• y2: Y-coordinate of the other end.
• color: Color of the line (default is 0xFFFFFF (white)).
8.3.12 gui.circle(number x, number y, number r[, number thick[,
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number border[, number fil]]])
Draw a circle. Parameters.
• x: X-coordinate of the center
• y: Y-coordinate of the center
• r: The radius of the circle
• thick: Border thickness
• border: Border color (default is 0xFFFFFF (white))
• fill: Fill color (default is -1 (transparent)).
8.3.13 gui.bitmap_draw(number x, number y, bitmap bitmap, palette
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palette)
Draw a bitmap on screen with specified palette. Parameters:
• x: X-coordinate of left edge.
• y: Y-coordinate of top edge.
• bitmap: The bitmap to draw
• palette: The palette to draw the bitmap using.
8.3.14 gui.bitmap_draw(number x, number y, dbitmap bitmap)
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Draw a bitmap on screen. Parameters:
• x: X-coordinate of left edge.
• y: Y-coordinate of top edge.
• bitmap: The bitmap to draw
8.3.15 gui.palette_new()
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Returns a new palette (initially all transparent). Can be used
anywhere.
8.3.16 gui.bitmap_new(number w, number h, boolean direct[, bool
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icolor])
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Returns a new bitmap/dbitmap. Can be used anywhere. Parameters:
• w: The width of new bitmap
• h: The height of new bitmap
• direct: If true, the returned bitmap is dbitmap, otherwise
bitmap.
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• icolor: Initital fill color (defaults to 0 on BITMAP, -1 on
DBITMAP)
8.3.17 gui.bitmap_load(string file)
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Returns loaded bitmap/dbitmap (if bitmap, the second return value
is palette for bitmap). Can be used anywhere. Parameters:
• file: The name of file to load.
8.3.18 gui.palette_set(palette palette, number index, number
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color)
Sets color in palette. Can be used anywhere. Parameters:
• palette: The palette to manipulate
• index: Index of color (0-65535).
• color: The color value.
8.3.19 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y,
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number color)
Sets specified pixel in bitmap. Can be used anywhere. Parameters:
• bitmap: The bitmap to manipulate
• x: The x-coordinate of the pixel.
• y: The y-coordinate of the pixel.
• color: If bitmap is a bitmap, color index (0-65535). Otherwise
color value.
8.3.20 gui.bitmap_size(bitmap/dbitmap bitmap)
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Get size of bitmap. Can be used anywhere. Parameters:
• bitmap: The bitmap to query.
The first return is the width, the second is the height.
8.3.21 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy,
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bitmap/dbitmap src, number sx, number sy, number w, number h[,
number ck])
Blit a part of bitmap to another. Can be used anywhere.
Parameters:
• dest: Destination to blit to.
• dx: left edge of target
• dy: Top edge of target
• src: The source to blit from. Must be of the same type as
destination.
• sx: left edge of source
• sy: Top edge of source
• w: Width of region
• h: Height of region.
• ck: Color key. Pixels of this color are not blitted.
If bitmaps are bitmaps, this is color index of colorkey.
Values outside range 0-65535 cause no key to be used as
colorkey.
If bitmaps are dbitmaps, this color value of colorkey.
May be absent or nil for no colorkey blit.
8.3.22 gui.repaint()
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Request on_repaint() to happen as soon as possible. Can be used
anywhere.
8.3.23 gui.subframe_update(boolean on)
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Request subframe updates (calling on_paint() on subframes) to
happen (on=true) or not happen (on=false). Can be used anywhere.
8.3.24 gui.screenshot(string filename)
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Write PNG screenshot of the current frame (no drawings) to
specified file. Can be used anywhere.
8.3.25 gui.color(number r, number g, number b[, number a])
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Returns color (in notation Lua scripts use) corresponding to
color (r,g,b), each component in scale 0-255. If a is specified,
that is alpha (0 is fully transparent, 256(sic) is fully opaque).
The default alpha is 256.
8.3.26 gui.status(string name, string value)
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Set status field “L[<name>]” to <value> in status area. Can be
used anywhere.
8.3.27 gui.rainbow(number step, number steps[, number color])
Perform hue rotation of color <color> (default bright red), by
<step> steps. The number of steps per full rotation is given by
absolute value of <steps>.
If <steps> is negative, the rotation will be counterclockwise.
8.3.28 gui.screenshot(string filename)
Saves a screenshot into specified file.
8.3.29 gui.renderq_new(number width, number height)
Create render queue with specified reported size and return it.
8.3.30 gui.renderq_clear(RENDERQUEUE queue)
Clear specified render queue.
8.3.31 gui.renderq_set(RENDERQUEUE queue)
Switch to specified render queue. Use nil as queue to switch to
default queue.
• When switched to another queue, all drawing functions work and
draw there, even outside on_video/on_paint.
8.3.32 gui.renderq_run(RENDERQUEUE queue)
Run specified render queue, copying the objects to current render
queue.
• Warning: Don't try to run the current render queue.
8.3.33 gui.loadfont(string filename)
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Loads font from specified file (CUSTOMFONT object).
8.3.34 CUSTOMFONT(number x, number y, string text[, number fgc[,
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number bgc]])
Draw string with custom font to screen. The parameters are the
same as in gui.text.
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8.4 table input
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Input handling. Only available in on_input callback.
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8.4.1 input.get(number controller, number index)
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Read the specified index (0-11) from specified controller (0-7).
Notes:
• Uses physical controller numbering. Gamepad in port 2 is
controller 4, not 1!
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8.4.2 input.set(number controller, number index, number value)
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Write the specified index (0-11) from specified controller (0-7),
storing value. Notes:
• Uses physical controller numbering. Gamepad in port 2 is
controller 4, not 1!
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8.4.3 input.geta(number controller)
Get input state for entiere controller. Returns 13 return values.
• 1st return value: Bitmask: bit i is set if i:th index is
nonzero
• 2nd-13th return value: value of i:th index.
8.4.4 input.seta(number controller, number bitmask, number
args...)
Set state for entiere controller. args is up to 12 values for
indices (overriding values in bitmask if specified).
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8.4.5 input.controllertype(number controller)
Get the type of controller as string. Valid values are:
• gamepad
• mouse
• justifier
• superscope
8.4.6 input.reset([number cycles])
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Execute reset. If cycles is greater than zero, do delayed reset.
0 (or no value) causes immediate reset.
• Only available with subframe flag false.
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8.4.7 input.raw()
Returns table of tables of all available keys and axes. The first
table is indexed by key name (platform-dependent!), and the inner
table has the following fields:
• value: Last reported value for control
For keys: 1 for pressed, 0 for released.
For axes: -32767...32767.
For presure-sensitive buttons: 0...32767.
For hats: Bitmask: 1=>Up, 2=>Right, 4=>Down, 8=>Left.
For mouse: Coordinates relative to game area.
• ktype: Type of key (disabled, key, mouse, axis, axis-inverse,
hat, pressure-m0, pressure-mp, pressure-0m, pressure-0p,
pressure-pm, pressure-p0).
8.4.8 input.keyhook(string key, boolean state)
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Requests that keyhook events to be sent for key (state=true) or
not sent (state=false).
8.4.9 input.joyget(number controller)
Returns table for current controls for specified controller. The
names of fields vary by controller type.
• The buttons have the same name as those are referred to in
other contexts in the emulator
• The analog axes are “xaxis” and “yaxis”.
8.4.10 input.joyset(number controller, table controls)
Set the the state of specified controller to values specified in
specified table.
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8.4.11 input.lcid_to_pcid(number controller)
Return the physical index, physical port and controller number in
port for specified (1-based) logical controller.
8.5 Table keyboard
Various keybinding-related functions
8.5.1 keyboard.bind(string mod, string mask, string key, string
cmd)
Bind specified key with specified modifers to specified command.
8.5.2 keyboard.unbind(string mod, string mask, string key)
Unbind specified key with specified modifers.
8.5.3 keyboard.alias(string alias, string expansion)
Set expansion of given command.
8.6 Table subtitle
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Subtitle handling
8.6.1 subtitle.byindex(number i)
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Read the frame and length of ith subtitle. Returns nothing if not
present.
8.6.2 subtitle.set(number f, number l, string txt)
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Set the text of subtitle.
8.6.3 subtitle.get(number f, number l)
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Get the text of subtitle.
8.6.4 subtitle.delete(number f, number l)
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Delete specified subtitle.
8.7 Table hostmemory
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Host memory handling (extra memory saved to savestates). Host
memory starts empty.
8.7.1 hostmemory.read(number address)
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Reads hostmemory slot address. Slot numbers out of range return
false instead of numeric.
8.7.2 hostmemory.write(number address, number value)
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Writes hostmemory slot with 0-255. Slot numbers out of range
cause extension of host memory slot space.
8.7.3 hostmemory.readbyte(number address)
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Read unsigned byte (1 element) from given address. Slots out of
range return false.
8.7.4 hostmemory.writebyte(number address, number value)
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Write unsigned byte (1 element) to given slot. Slot numbers out
of range cause extension.
8.7.5 hostmemory.readsbyte(number address)
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Read signed byte (1 element) from given address. Slots out of
range return false.
8.7.6 hostmemory.writesbyte(number address, number value)
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Write signed byte (1 element) to given slot. Slot numbers out of
range cause extension.
8.7.7 hostmemory.readword(number address)
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Read unsigned word (2 elements) from given address. Slots out of
range return false.
8.7.8 hostmemory.writeword(number address, number value)
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Write unsigned word (2 elements) to given slot. Slot numbers out
of range cause extension.
8.7.9 hostmemory.readsword(number address)
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Read signed word (2 elements) from given address. Slots out of
range return false.
8.7.10 hostmemory.writesword(number address, number value)
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Write signed word (2 elements) to given slot. Slot numbers out of
range cause extension.
8.7.11 hostmemory.readdword(number address)
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Read unsigned doubleword (4 elements) from given address. Slots
out of range return false.
8.7.12 hostmemory.writedword(number address, number value)
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Write unsigned doubleword (4 elements) to given slot. Slot
numbers out of range cause extension.
8.7.13 hostmemory.readsdword(number address)
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Read signed doubleword (4 elements) from given address. Slots out
of range return false.
8.7.14 hostmemory.writesdword(number address, number value)
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Write signed doubleword (4 elements) to given slot. Slot numbers
out of range cause extension.
8.7.15 hostmemory.readqword(number address)
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Read unsigned quadword (8 elements) from given address. Slots out
of range return false.
8.7.16 hostmemory.writeqword(number address, number value)
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Write unsigned quadword (4 elements) to given slot. Slot numbers
out of range cause extension.
8.7.17 hostmemory.readsqword(number address)
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Read signed quadword (8 elements) from given address. Slots out
of range return false.
8.7.18 hostmemory.writesqword(number address, number value)
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Write signed quadword (8 elements) to given slot. Slot numbers
out of range cause extension.
8.8 Table movie
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Movie handling
8.8.1 movie.currentframe()
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Return number of current frame.
8.8.2 movie.framecount()
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Return number of frames in movie.
8.8.3 movie.readonly()
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Return true if in readonly mode, false if in readwrite.
8.8.4 movie.rerecords()
Returns the current value of rerecord count.
8.8.5 movie.set_readwrite()
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Set readwrite mode (does not cause on_readwrite callback).
8.8.6 movie.frame_subframes(number frame)
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Count number of subframes in specified frame (frame numbers are
1-based) and return that.
8.8.7 movie.read_subframe(number frame, number subframe)
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Read specifed subframe in specified frame and return data as
array (100 elements, numbered 0-99 currently).
8.8.8 movie.read_rtc()
Returns the current value of the RTC as a pair (second,
subsecond).
8.8.9 movie.unsafe_rewind([UNSAFEREWIND state])
Start setting point for unsafe rewind or jump to point of unsafe
rewind.
• If called without argument, causes emulator to start process of
setting unsafe rewind point. When this has finished, callback
on_set_rewind occurs, passing the rewind state to lua script.
• If called with argument, causes emulator rewind to passed
rewind point as soon as possible. Readwrite mode is implicitly
activated.
The following warnings apply to unsafe rewinding:
• There are no safety checks against misuse (that's what “unsafe”
comes from)!
• Only call rewind from timeline rewind point was set from.
• Only call rewind from after the rewind point was set.
8.9 Table settings
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Routines for settings manipulation
8.9.1 settings.get(string name)
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Get value of setting. If setting is blank, returns false. If
setting value can't be obtained, returns (nil, error message).
8.9.2 settings.set(string name, string value)
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Set value of setting. If setting can't be set, returns (nil,
error message).
8.9.3 settings.is_set(string name)
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Returns if setting is set. If setting does not exist, returns
(nil, error message).
8.9.4 settings.blank(string name)
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Blanks a setting and returns true. If setting can't be blanked,
returns (nil, error message).
8.10 Table memory
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Contains various functions for managing memory
8.10.1 memory.vma_count()
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Returns the number of VMAs
8.10.2 memory.read_vma(number index)
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Reads the specified VMA (indices start from zero). Trying to read
invalid VMA gives nil. The read VMA is table with the following
fields:
• region_name (string): The readable name of the VMA
• baseaddr (number): Base address of the VMA
• lastaddr (number): Last address in the VMA.
• size (number): The size of VMA in bytes.
• readonly (boolean): True of the VMA corresponds to ROM.
• iospace (boolean): True if the VMA is I/O space.
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• native_endian (boolean): True if the VMA has native endian as
opposed to little endian.
8.10.3 memory.find_vma(number address)
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Finds the VMA containing specified address. Returns table in the
same format as read_vma or nil if not found.
8.10.4 memory.readbyte(number address)
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Reads the specified address as unsigned byte and returns the
result.
8.10.5 memory.readsbyte(number address)
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Reads the specified address as signed byte and returns the
result.
8.10.6 memory.writebyte(number address, number value)
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Writes the specified value (negative values undergo 2's
complement) to specified address (as a byte).
8.10.7 memory.readword(number address)
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Reads the specified address as unsigned word and returns the
result.
8.10.8 memory.readsword(number address)
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Reads the specified address as signed word and returns the
result.
8.10.9 memory.writeword(number address, number value)
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Writes the specified value (negative values undergo 2's
complement) to specified address (as a word).
8.10.10 memory.readdword(number address)
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Reads the specified address as unsigned doubleword and returns
the result.
8.10.11 memory.readsdword(number address)
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Reads the specified address as signed doubleword and returns the
result.
8.10.12 memory.writedword(number address, number value)
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Writes the specified value (negative values undergo 2's
complement) to specified address (as a doubleword).
8.10.13 memory.readqword(number address)
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Reads the specified address as unsigned quadword and returns the
result.
8.10.14 memory.readsqword(number address)
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Reads the specified address as signed quadword and returns the
result.
8.10.15 memory.writeqword(number address, number value)
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Writes the specified value (negative values undergo 2's
complement) to specified address (as a quadword).
8.10.16 memory.hash_region(number base, number size)
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Hash specified number of bytes starting from specified address
and return the SHA-256.
8.10.17 memory.hash_state()
Hash the current system state. Mainly useful for debugging
savestates.
8.10.18 memory.readregion(number base, number size)
Read a region of memory.
• Warning: If the region crosses VMA boundary, the results are
undefined.
8.10.19 memory.map<type>([number base, number size])
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Returns a table mapping specified memory aperture for read/write.
If parameters are omitted, entiere map space is the aperture.
• Type may be one of: byte, sbyte, word, sword, dword, sdword,
qword or sqword.
8.10.20 memory.writeregion(number base, number size, table data)
Write a region of memory.
• Warning: If the region crosses VMA boundary, the results are
undefined.
8.10.21 memory.map_structure()
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Returns a new mapping structure (MMAP_STRUCT)
8.10.22 MMAP_STRUCT(string key, number address, string type)
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Bind key in mmap structure to specified address with specified
type.
• Type may be one of: byte, sbyte, word, sword, dword, sdword,
qword or sqword.
8.10.23 memory.read_expr(string expr)
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Evaluate specified watch expression and return result
8.11 Table subtitle
Contains functions for manipulating subtitles.
8.11.1 subtitle.byindex(number index)
Get (basetime, length) pair of specified subtitle index or
nothing if index isn't valid.
8.11.2 subtitle.get(number basetime, number length)
Read the specified subtitle. Returns “” if the subtitle does not
exist.
8.11.3 subtitle.set(number basetime, number length, string
content)
Set the specified subtitle.
8.11.4 subtitle.deltete(number basetime, number length)
Delete the specified subtitle.
8.12 Table _SYSTEM
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Contains copy of global variables from time of Lua
initialization. Non-writeable.
8.13 Callbacks
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Various callbacks to Lua that can occur.
8.13.1 Callback: on_paint(bool not_synth)
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Called when screen is being painted. Any gui.* calls requiring
graphic context draw on the screen.
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not_synth is true if this hook is being called in response to
received frame, false otherwise.
8.13.2 Callback: on_video()
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Called when video dump frame is being painted. Any gui.* calls
requiring graphic context draw on the video.
8.13.3 Callback: on_frame_emulated()
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Called when emulating frame has completed and
on_paint()/on_video() calls are about to be issued.
8.13.4 Callback: on_frame()
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Called on each starting whole frame.
8.13.5 Callback: on_startup()
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Called when the emulator is starting (lsnes.rc and --run files
has been run).
8.13.6 Callback: on_rewind()
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Called when rewind movie to beginning has completed.
8.13.7 Callback: on_pre_load(string name)
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Called just before savestate/movie load occurs (note: loads are
always delayed, so this occurs even when load was initiated by
lua).
8.13.8 Callback: on_err_load(string name)
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Called if loadstate goes wrong.
8.13.9 Callback: on_post_load(string name, boolean was_savestate)
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Called on successful loadstate. was_savestate gives if this was a
savestate or a movie.
8.13.10 Callback: on_pre_save(string name, boolean is_savestate)
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Called just before savestate save occurs (note: movie saves are
synchronous and won't trigger these callbacks if called from
Lua).
8.13.11 Callback: on_err_save(string name)
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Called if savestate goes wrong.
8.13.12 Callback: on_post_save(string name, boolean is_savestate)
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Called on successful savaestate. is_savestate gives if this was a
savestate or a movie.
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8.13.13 Callback: on_quit()
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Called when emulator is shutting down.
8.13.14 Callback: on_input(boolean subframe)
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Called when emulator is just sending input to bsnes core.
Warning: This is called even in readonly mode, but the results
are ignored.
8.13.15 Callback: on_reset()
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Called when SNES is reset.
8.13.16 Callback: on_readwrite()
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Called when moving into readwrite mode as result of “set-rwmode”
command (note: moving to rwmode by Lua won't trigger this, as per
recursive entry protection).
8.13.17 Callback: on_snoop(number port, number controller, number
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index, number value)
Called each time bsnes asks for input. The value is the final
value to be sent to bsnes core (readonly mode, autohold and
autofire have been taken into account). Might be useful when
translating movies to format suitable for console verification.
Note: There is no way to modify the value to be sent.
8.13.18 Callback: on_keyhook(string keyname, table state)
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Sent when key that has keyhook events requested changes state.
Keyname is name of the key (group) and state is the state (same
kind as table values in input.raw).
8.13.19 Callback: on_idle()
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Called when requested by set_idle_timeout(), the timeout has
expired and emulator is waiting.
8.13.20 Callback: on_timer()
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Called when requested by set_idle_timeout() and the timeout has
expired (regardless if emulator is waiting).
8.13.21 Callback: on_set_rewind(UNSAFEREWIND r)
Called when unsafe rewind object has been constructed.
8.13.22 Callback: on_pre_rewind()
Called just before unsafe rewind is about to occur.
8.13.23 Callback: on_post_rewind()
Called just after unsafe rewind has occured.
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9 Movie editor
• The editor edits in-memory movie.
• Because past can't be edited and readwrite mode doesn't allow
future, editing only works in read only mode.
• Keyboard triggers the normal hotkeys and bindings.
9.1 Left button actions
• Clicking on cell in future (indicated by lack of redish
background) toggles it (if it is a button) or prompts for a
value (if it is an axis)
• Dragging vertically toggles sequence of buttons or changes a
sequence of axis values.
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9.2 Right button actions
The right mouse button pops up a context-sensitive menu:
• Toggle <something>: Toggle this button
• Change <something>: Change this axis value
• Insert frame after: Insert a frame after this frame
• Append frame: Append a frame to movie
• Append frames: Append specified number of frames to movie
• Delete frame: Delete this frame
• Delete subframe: Delete this subframe
• Truncate movie: Delete this subframe and everything after it.
• Scroll to frame: Prompt for a frame and scroll the display to
that frame.
• Scroll to current frame: Scroll the display to current position
• Run to frame: Prompts for frame and runs the emulation to that
frame.
• Change number of lines visible: Change the height of the movie
display (1 to 255).
• Lock scroll to playback: While playing back or rewinding
movies, the display will follow if enabled.
10 Memory watch expression syntax
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Memory watch expressions are in RPN (Reverse Polish Notation). At
the end of expression, the top entry on stack is taken as the
final result.
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Notations:
• Evaluation order is strictly left to right.
• a is the entry on top of stack
• b is the entry immediately below top of stack
• ; separates values to be pushed (no intermediate pop).
• After end of element, all used stack slots are popped and all
results are pushed.
• When pushing multiple values, the pushes occur in order shown.
The following operators are available:
• + : a + b
• - : a - b
• * : a * b
• / : a / b
• % : a % b
• a : atan(a)
• b : read_signed_byte(a)
• c : cos(a)
• d : read_signed_dword(a)
• i : quotent(a / b)
• p :\pi
• q : read_signed_qword(a)
• r : sqrt(a)
• s : sin(a)
• t : tan(a)
• u : a; a
• w : read_signed_word(a)
• A : atan2(a, b)
• B : read_unsigned_byte(a)
• C<number>z : Push number <number> to stack.
• D : read_unsigned_dword(a)
• C0x<number>z : Push number <number> (hexadecimal) to stack.
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• H<digit> : Set hexadecimal mode with specified number of digits
(use A-G for 10-16 digits).
• Q : read_unsigned_qword(a)
• R<digit> : round a to <digit> digits.
• W : read_unsigned_word(a)
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10.1 Example:
C0x007e0878zWC0x007e002czW-
1. Push value 0x7e0878 on top of stack (C0x007e0878z).
2. Pop the value on top of stack (0x7e0878), read word value at
that address and push the result,call it x1 (W).
3. Push value 0x7e002c on top of stack (C0x007e002cz).
4. Pop the value on top of stack (0x7e002c), read word value at
that address and push the result,call it x2 (W).
5. Pop the two top numbers on stack, x1 and x2, substract x1 from
x2 and push x2 - x1 (-).
6. Since the expression ends, the final memory watch result is
the top one on stack, which is x2 - x1.
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11 Modifier and key names:
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11.1 SDL Platform
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11.1.1 Modifier names
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Following modifier names are known:
• ctrl, lctrl, rctrl: Control keys
• alt, lalt, ralt: ALT keys.
• shift, lshift, rshift: Shift keys.
• meta, lmeta, rmeta: Meta keys.
• num, caps: Numlock/Capslock (these are sticky!)
• mode: Mode select.
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11.1.2 Key names
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Following key names are known:
• backspace, tab, clear, return, pause, escape, space, exclaim,
quotedbl, hash, dollar, ampersand, quote, leftparen,
rightparen, asterisk, plus, comma, minus, period, slash, 0, 1,
2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
greater, question, at, leftbracket, backslash, rightbracket,
caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k,
l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0,
world_1, world_2, world_3, world_4, world_5, world_6, world_7,
world_8, world_9, world_10, world_11, world_12, world_13,
world_14, world_15, world_16, world_17, world_18, world_19,
world_20, world_21, world_22, world_23, world_24, world_25,
world_26, world_27, world_28, world_29, world_30, world_31,
world_32, world_33, world_34, world_35, world_36, world_37,
world_38, world_39, world_40, world_41, world_42, world_43,
world_44, world_45, world_46, world_47, world_48, world_49,
world_50, world_51, world_52, world_53, world_54, world_55,
world_56, world_57, world_58, world_59, world_60, world_61,
world_62, world_63, world_64, world_65, world_66, world_67,
world_68, world_69, world_70, world_71, world_72, world_73,
world_74, world_75, world_76, world_77, world_78, world_79,
world_80, world_81, world_82, world_83, world_84, world_85,
world_86, world_87, world_88, world_89, world_90, world_91,
world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3,
kp4, kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide,
kp_multiply, kp_minus, kp_plus, kp_enter, kp_equals, up, down,
right, left, insert, home, end, pageup, pagedown, f1, f2, f3,
f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, numlock,
capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt, lalt,
rmeta, lmeta, lsuper, rsuper, mode, compose, help, print,
sysreq, break, menu, power, euro, undo
• Names of form 'key<n>' where <n> is 0-255 are interpretted as
key having hardware-dependent scan code of <n> (useful to bind
those keys that don't have symbolic names).
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11.1.3 Joystick pseudo-keys:
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• joystick<num>button<button>: Joystick <num> (0-based) button
<button> (0-based).
• joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat>
(0-based) up.
• joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat>
(0-based) left.
• joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat>
(0-based) down.
• joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat>
(0-based) right.
• joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis>
negative position (axis modes axis and axis_inverse).
• joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis>
positive position (axis modes axis and axis_inverse).
• joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis>
pressure (axis modes pressure_*).
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11.1.4 Special buttons:
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• Escape: Enter/Exit Command mode, cancel modal dialogs.
• Return (also KPEnter): Execute command, ok modal dialog.
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• Pgup/Up (also KP8/9 if no num lock, CTRL+P; command mode):
Previous command in command history
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• Pgdn/Down(also KP2/3 if no num lock, CTRL+N; command mode):
Next command in command history
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• Home (also KP7 if no num lock, CTRL+A; command mode): Beginning
of command.
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• End (also KP1 if no num lock, CTRL+E; command mode): End of
command.
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• Left (also KP4 if no num lock, CTRL+B; command mode): Move
cursor left.
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• Right (also KP6 if no num lock, CTRL+F; command mode): Move
cursor right.
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• Delete (also KP. if no num lock; command mode): Delete
character to right of cursor.
• Insert (also KP0 if no num lock; command mode): Toggle between
insert / overwrite modes.
• Backspace (command mode): Delete character to left of cursor.
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• CTRL+LEFT (also ALT+B; command mode): Previous word.
• CTRL+RIGHT (also ALT+F; command mode): Next word.
• ALT+D (also CTRL+W; command mode): Delete word.
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• LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump
corrupted!).
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11.2 wxWidgets platform
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11.2.1 Modifier names:
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Following modifier names are known:
• alt
• ctrl
• shift
• meta
• cmd (Mac OS X only)
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11.2.2 Key names:
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Following key names are known:
• back, tab, return, escape, space, exclaim, quotedbl, hash,
dollar, percent, ampersand, quote, leftparen, rightparen,
asterisk, plus, comma, minus, period, slash, 0, 1, 2, 3, 4, 5,
6, 7, 8, 9, colon, semicolon, less, equals, greater, question,
at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t,
u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m,
n, o, p, q, r, s, t, u, v, w, x, y, z, leftcurly, pipe,
rightcurly, tilde, delete, start, lbutton, rbutton, cancel,
mbutton, clear, shift, alt, control, menu, pause, capital, end,
home, lefT, up, right, down, select, print, execute, snapshot,
insert, help, numpad0, numpad1, numpad2, numpad3, numpad4,
numpad5, numpad6, numpad7, numpad8, numpad9, multiply, add,
separator, subtract, decimal, divide, f1, f2, f3, f4, f5, f6,
f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
f20, f21, f22, f23, f24, numlock, scroll, pageup, pagedown,
numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up,
numpad_right, numpad_down, numpad_pageup, numpad_pagedown,
numpad_end, numpad_begin, numpad_insert, numpad_delete,
numpad_equal, numpad_multiply, numpad_add, numpad_separator,
numpad_subtract, numpad_decimal, numpad_divide, windows_left,
windows_right, windows_menu, command, special1, special2,
special3, special4, special5, special6, special7, special8,
special9, special10, special11, special12, special13,
special14, special15, special16, special17, special18,
special19, special20
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12 Movie file format
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Movie file is .zip archive in itself, normal ZIP archive tools
work on it (note: If you recompress it, do not use compression
methods other than store and deflate and especially do not use
encryption of any kind).
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12.1 Detecting clean start/SRAM/Savestate
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• If file has member “savestate” it is savestate, otherwise:
• If file has members with names starting “moviesram.” it is
movie starting from SRAM, otherwise:
• It is movie starting from clear state.
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12.2 Member: gametype
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Type of game ROM and region (as one line). Valid values are:
+--------------+---------------------+--------+
| Value | System | Region |
+--------------+---------------------+--------+
+--------------+---------------------+--------+
| snes_pal | Super NES | PAL |
+--------------+---------------------+--------+
| sgb_pal | Super Game Boy | PAL |
+--------------+---------------------+--------+
| snes_ntsc | Super NES | NTSC |
+--------------+---------------------+--------+
| sgb_ntsc | Super Game Boy | NTSC |
+--------------+---------------------+--------+
| bsx | BS-X (non-slotted) | NTSC |
+--------------+---------------------+--------+
| bsxslotted | BS-X (slotted) | NTSC |
+--------------+---------------------+--------+
| sufamiturbo | Sufami Turbo | NTSC |
+--------------+---------------------+--------+
Frame rates are:
+---------+-----------------+
| Region | Framerate (fps) |
+---------+-----------------+
+---------+-----------------+
| PAL | 322445/6448 |
+---------+-----------------+
| NTSC | 10738636/178683 |
+---------+-----------------+
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12.3 Member: port1
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Contains type of port #1 (as one line). Valid values are 'none',
'gamepad', 'multitap' and 'mouse'. If not present, defaults to
'gamepad'.
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12.4 Member: port2
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Contains type of port #2 (as one line). Valid values are 'none',
'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
'justifiers'. If not present, defaults to 'none'.
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12.5 Member: gamename
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Contains name of the game (as one line).
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12.6 Member: authors
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Contains authors, one per line. Part before '|' is the full name,
part after is the nickname.
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12.7 Member: systemid
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Always “lsnes-rr1” (one line). Used to reject other saves.
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12.8 Member: controlsversion
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Always “0” (one line). Used to identify what controls are there.
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12.9 Member: “coreversion”
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Contains bsnes core version number (as one line).
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12.10 Member: projectid
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Contains project ID (as one line). Used to identify if two movies
are part of the same project.
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12.11 Member: {rom,slota,slotb}{,xml}.sha256
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Contains SHA-256 of said ROM or ROM mapping file (as one line).
Absent if corresponding file is absent.
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12.12 Member: moviesram.<name>
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Raw binary startup SRAM of kind <name>. Only present in
savestates and movies starting from SRAM.
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12.13 Member: saveframe
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Contains frame number (as one line) of frame movie was saved on.
Only present in savestates.
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12.14 Member: lagcounter
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Current value of lag counter (as one line). Only present in
savestates.
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12.15 Member: pollcounters
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Contains poll counters (currently 100 of them), one per line.
Each line is raw poll count if DRDY is set for it. Otherwise it
is negative poll count minus one. Only present in savestates.
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12.16 Member: hostmemory
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Raw binary dump of host memory. Only present in savestates.
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12.17 Member: savestate
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The raw binary savestate itself. Savestate detection uses this
file, only present in savestates.
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12.18 Member: screenshot
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Screenshot of current frame. Only present in savestates. First 2
bytes are big-endian width of image, rest are 24-bit RGB image
data. Height of image is inferred from the width and size of
data.
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12.19 Member: sram.<name>
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Raw binary SRAM of kind <name> at time of savestate. Only present
in savestates.
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12.20 Member: input
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The actual input track, one line per subframe (blank lines are
skipped).
• If the first byte of each line is '.', ' ', <tab> or '|', then
the line is part of same frame as previous, otherwise it starts
a new frame.
• First subframe must start a new frame.
Length of movie in frames is number of lines in input file that
start a new frame.
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12.21 Member: subtitles
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Subtitle track. Optional.
• Each line is in form <firstframe> <numframes> <text>.
• Linefeed is encoded as \n, backslash is encoded as \\.
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12.22 Member: rerecords
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Contains textual base-10 rerecord count (as one line; emulator
just writes this, it doesn't read it) + 1.
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12.23 Member: rrdata
2011-12-12 16:08:22 +02:00
This member stores set of load IDs. There is one load ID per
rerecord (plus one corresponding to start of project).
• This member constists of concatenation of records
• Each record is 2-36 bytes long and can represent 1-16,843,009
consequtive IDs.
• IDs are interpretted as 256-bit big-endian integers with
warparound.
• Initial predicted ID is all zeroes.
Format of each record is:
• 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
bits 5-6 are count length (countlen). Bit 7 is unused.
• 32-prefixlen bytes of ID.
• countlen bytes of big-endian count (count).
Records are processed as follows:
• To form the first ID encoded by record, take the first
prefixlen bytes predicted ID and append the read ID value to
it. The result is the first ID encoded.
• If countlen is 0, record encodes 1 ID.
• If countlen is 1, record encodes 2+count IDs.
• If countlen is 2, record encodes 258+count IDs.
• If countlen is 3, record encodes 65794+count IDs.
• The new predicted ID is the next ID after last one encoded by
the record.
The number of rerecords + 1 is equal to the sum of number of IDs
encoded by all records.
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12.24 Member: starttime.second
2011-12-12 16:08:22 +02:00
Movie starting time, second part. Epoch is Unix epoch. Default is
1,000,000,000.
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12.25 Member: starttime.subsecond
2011-12-12 16:08:22 +02:00
Movie starting time, subsecond part. Unit is CPU clocks. Default
is 0.
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12.26 Member: savetime.second
2011-12-12 16:08:22 +02:00
Movie saving time, second part. Default is starttime.second. Only
present in savestates.
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12.27 Member: savetime.subsecond
2011-12-12 16:08:22 +02:00
Movie saving time, subsecond part. Default is
starttime.subsecond. Only present in savestates.
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13 lsvs file format (commentary tracks)
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13.1 Clusters
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• Each cluster is 8kB (8192 bytes) in size.
• Cluster n starts at offset 8192*n in file.
• The following clusters are system special:
Cluster 0 and all clusters with number multiple of 2048
(cluster tables)
Cluster 1 (superblock)
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13.2 Cluster tables
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• The cluster table describing cluster n is stored in cluster n &
~0x7FF (zero last 11 bits of n).
• This cluster table consists of 2048 4-byte big-endian integers.
• Each entry describes a cluster in 16MB supercluster, in order.
• The valid values for entries are:
0x00000000: Free cluster
0x00000001: Last cluster in chain.
0xFFFFFFFF: System cluster (cluster tables and superblock)
(anything else): Number of next cluster in chain. Must not be
multiple of 2048.
• Due to limitations of the format, there can be at most 2097052
superclusters, giving maximum file size of 16TB.
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13.3 Stream table
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• The stream table chain always starts in cluster 2.
• Otherwise, it follows normal chaining.
• The stream table consists of 16-byte entries:
The first 8 bytes of entry give big-endian beginning position
of stream in units of 1/48000 s.
The next 4 bytes of entry give big-endian beginning cluster
for control data. 0 here marks the entry as not present.
The last 4 bytes of entry give big-endian beginning cluster
for codec data.
• Stream table clusters are normal clusters, following normal
chaining.
• The stream begnning position is not guarenteed unique. There
can be multiple streams with the same starting position in the
file.
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13.4 Stream control data
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• The stream control data consists of entries 4 bytes each:
The first 2 bytes of entry gives big-endian length of packet
The next byte of entry gives audio length of packet in units
of 1/400 s.
The last byte is control byte.
0 means this entry is not present and the control data
ends.
1 is valid control entry.
• The stream control data can also end by running into end of the
readable chain.
This happens if there happens to be exact multiple of 2048
packets in stream and number of packets is nonzero.
• These clusters follow normal chaining.
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13.5 Stream codec data
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• Stream codec data consists of raw Opus data packets packed back
to back with nothing in between.
• Warning: Due to internal limitations, this data must reside in
the first 65536 superclusters (that is, the first 1TB of the
file).
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13.6 Superblock
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• The superblock is stored in cluster 1.
• The first 11 bytes are “sefs-magic”<NUL>.
• The rest are unused.
• This cluster 1 is marked as system special.
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14 Known ROM extensions
• SNES cartridge ROMs: sfc, smc, swc, fig, ufo, sf2, gd3, gd7,
dx2, mgd, mgh.
• DMG cartridge ROMs: dmg, gb.
• GBC cartridge ROMs: cgb, gbc.
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15 Gamepack files
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• The first line must be: “[GAMEPACK FILE]”.
• There is one needed line: “type <systype>”. This sets system
type to <systype>. The following system types are valid:
snes (SNES)
bsx (BS-X non-slotted)
bsxslotted (BS-X slotted)
sufamiturbo (Sufami Turbo)
sgb (Super Game Boy)
dmg (Game Boy)
gbc (Game Boy Color)
gbc_gba (Game Boy Color with GBA initial register values)
• Optionally a region can be specified: “region <region>”. The
following values are valid:
autodetect (Autodetect region: snes and sgb only)
ntsc (NTSC: snes, bsx, bsxslotted, sufamiturbo, sgb)
pal (PAL: snes, sgb)
world (World: dmg, gbc, gbc_gba)
• ROM images are loaded as: “rom <type> <file>”. The following
types are valid:
rom (Cartridge ROM in snes, dmg, gbc, gbc_gba. BIOS in bsx,
bsxslotted, sufamiturbo)
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bsx (Cartridge ROM in bsx, bsxslotted)
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slot-a (Cartridge ROM in sufamiturbo)
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slot-b (Cartridge ROM in sufamiturbo)
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• ROM markup can be loaded as: “xml <type> <file>”. The types
valid are the same as for ROMs.
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• Patches can be loaded as “patch[<offset>] <type> <file>”. The
types are the same as for ROMs.
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Offset is given in form [+-]<number>. Usually offset is
either +0 or -512.
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Default offset is +0.
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15.1 Example:
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[GAMEPACK FILE]
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type snes
rom rom speedygonzales.sfc
patch-512 rom sonicthehedgehog.ips
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15.2 Example 2:
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[GAMEPACK FILE]
type sgb
rom rom supergameboy.sfc
rom dmg megamanV.dmg
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16 Quick'n'dirty encode guide
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1. Start the emulator and load the ROM and movie file.
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2. Set large AVI option 'set-setting avi-large on'
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3. Enable dumping 'dump-avi tmpdump'
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4. Unpause and let it run until you want to end dumping.
5. Close the emulator (closing the window is the easiest way). Or
use 'end-avi'.
6. For each tmpdump*.avi file created, on command prompt, do
'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
tmpdump_<numbers>.mkv, with + in between).
9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
final.mkv contains quick'n'dirty encode.
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17 Axis configurations for some gamepad types:
2011-12-12 16:08:22 +02:00
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17.1 XBox360 controller:
2011-12-12 16:08:22 +02:00
Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
set to pressure-+.
set-axis joystick0axis2 pressure-+
set-axis joystick0axis5 pressure-+
2012-01-11 15:24:36 +02:00
• This is needed for SDL only. EVDEV sets those types correctly.
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17.2 PS3 “sixaxis” controller:
2011-12-12 16:08:22 +02:00
Axes 8-19 should be disabled.
set-axis joystick0axis8 disabled
set-axis joystick0axis9 disabled
set-axis joystick0axis10 disabled
set-axis joystick0axis11 disabled
set-axis joystick0axis12 disabled
set-axis joystick0axis13 disabled
set-axis joystick0axis14 disabled
set-axis joystick0axis15 disabled
set-axis joystick0axis16 disabled
set-axis joystick0axis17 disabled
set-axis joystick0axis18 disabled
set-axis joystick0axis19 disabled
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18 Errata:
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18.1 Problems from BSNES core:
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• The whole pending save stuff.
• Lack of layer hiding.
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• It is slow (especially accuracy).
2011-12-12 16:08:22 +02:00
• Firmwares can't be loaded from ZIP archives.
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18.2 Other problems:
2011-12-12 16:08:22 +02:00
2011-12-18 18:18:08 +02:00
• Modifiers don't work with pseudo-keys (SDL, EVDEV).
2011-12-12 16:08:22 +02:00
• Audio for last dumped frame is not itself dumped.
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• Audio in UI is pretty bad in quality if game doesn't run at
full speed.
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• No menus, command based interface (SDL).
• Long commands don't scroll.
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19 Changelog:
2011-12-12 16:08:22 +02:00
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19.1 rr0-beta1
2011-12-12 16:08:22 +02:00
• Fix -Wall warnings
• Fix dumper video corruption with levels 10-18.
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19.2 rr0-beta2
2011-12-12 16:08:22 +02:00
• Autofire
• Lots of code cleanups
• Lua interface to settings
• Allow specifying AVI borders without Lua
• Fix scaling if vscale > 1 and originx > 0 (left border exists)
• on_snoop lua callback
• Faster movie loading and saving.
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19.3 rr0-beta3
2011-12-12 16:08:22 +02:00
• Joystick support
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19.4 rr0-beta4
2011-12-12 16:08:22 +02:00
• Fix multi-buttons
• Save jukebox functionality.
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19.5 rr0-beta5
2011-12-12 16:08:22 +02:00
• Try to fix some nasty failing movie load edge cases
• Allow specifying scripts to run on command line.
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19.6 rr0-beta6
2011-12-12 16:08:22 +02:00
• Major source code reorganization.
• Backup savestates before overwriting.
• Don't crash if loading initial state fails.
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19.7 rr0-beta7
2011-12-12 16:08:22 +02:00
• Fix firmware lookup
• Fix author name parsing
• Fix rerecord counting
• (SDL) Print messages to console if SDL is uninitialized
• Add movieinfo program
• Fix loading movies starting from SRAM.
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19.8 rr0-beta8
2011-12-12 16:08:22 +02:00
• Add support for unattended dumping
• Fix compiling for Win32
• Don't lock up if sound can't be initialized
• Strip trailing CR from commands
• Don't try to do dubious things in global ctors (fix crash on
startup)
2013-02-09 12:39:25 +02:00
19.9 rr0-beta9
2011-12-12 16:08:22 +02:00
• Small documentation tweaking
• Fix make clean
• Fix major bug in modifier matching
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19.10 rr0-beta10
2011-12-12 16:08:22 +02:00
• Lots of documentation fixes
• Use dedicated callbacks for event backcomm., not commands.
• Ensure that the watchdog is not hit when executing delayed
reset.
• Remove errant tab from joystick message.
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19.11 rr0-beta11
2011-12-12 16:08:22 +02:00
• Make autofire operate in absolute time, not linear time
• Reinitialize controls when resuming from loadstate
• Some more code cleanups
• If Lua allocator fails, call OOM_panic()
• Byte/word/dword/qword sized host memory write/read functions.
• Dump at correct framerate if dumping interlaced NTSC
(height=448).
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19.12 rr0-beta12
2011-12-12 16:08:22 +02:00
• Actually include the complete source code
• Keep track of RTC
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19.13 rr0-beta13
2011-12-12 16:08:22 +02:00
• Document {save,start}time.{,sub}second.
• Intercept time() from bsnes core.
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19.14 rr0-beta14
2011-12-12 16:08:22 +02:00
• Allow disabling time() interception (allow build on Mac OS X)
• Use SDLMain on Mac OS X (make SDL not crash)
• Disable delayed resets (just plain too buggy for now).
• Code cleanups
• Use 16-bit for graphics/video instead of 32-bit.
• gui.rectangle/gui.pixel
• gui.crosshair
• New CSCD writer implementation.
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19.15 rr0-beta15
2011-12-12 16:08:22 +02:00
• Fix interaction of * and +.
• Manual improvements
• Use gettimeofday()/usleep(), these seem portable enough.
• Move joystick axis manipulation to keymapper code.
• Changes to how read-only works.
• Refactor controller input code.
2013-02-09 12:39:25 +02:00
19.16 rr0-beta16
2011-12-12 16:08:22 +02:00
• Fix mouseclick scale compensation.
• Draw area boundaries correctly in SDL code.
• gui.screenshot.
• Fix CSCD output (buffer overrun and race condition).
2013-02-09 12:39:25 +02:00
19.17 rr0-beta17
2011-12-12 16:08:22 +02:00
• JMD dumping support.
• Allow unattended dumping to JMD.
• Move to BSNES v083.
• Switch back to 32-bit colors.
• Add Lua function gui.color.
• Use some new C++11 features in GCC 4.6.
• Be prepared for core frequency changes.
• Pass colors in one chunk from Lua.
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19.18 rr0-beta18
2011-12-12 16:08:22 +02:00
• New lua functions gui.line(), gui.status() and gui.circle(),
memory.vma_count(), memory.read_vma() and memory.find_vma().
• Numerious documentation fixups
• RTC time format changed
• Reformat flags display
• Allow lua package name to be overridden
• SDUMP (high-quality dumping).
• Split platform support to plugins.
• Make all sound plugins support basic sound commands
• Support portaudio for sound.
• Allow disable Lua/SDL searching.
• Upconvert colors when copying lcscreen to screen.
• Reorganize source tree.
• Evdev joystick support.
• Refactor more code into generic window code.
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19.19 rr0-beta19
2011-12-12 16:08:22 +02:00
• Refactor message handling.
• Rework makefile
• Documentation fixes
• Finish pending saves before load/quit.
• Wxwidgets graphics plugin.
2013-02-09 12:39:25 +02:00
19.20 rr0-beta20
2011-12-12 16:08:22 +02:00
• Get rid of win32-crap.[ch]pp.
• Move files around a lot.
• Get rid of need for host C++ compiler.
• Bsnes v084 core.
• Refactor inter-component communication.
• Fix zero luma.
• Fix crash on multiline aliases.
• Load/Save settings in wxwidgets gui.
2013-02-09 12:39:25 +02:00
19.21 rr0-beta21
2011-12-12 16:08:22 +02:00
• Patch problems in bsnes core
• SNES is little-endian, not big-endian!
• Fix memory corruption in lcscreen::load()
2013-02-09 12:39:25 +02:00
19.22 rr0-beta22
2011-12-12 16:08:22 +02:00
• Fix interpretting repeat counts in rrdata loading.
• New lua callback: on_frame()
• Remove calls to runtosave() that aren't supposed to be there
• Lua function: movie.read_rtc()
2011-12-12 16:08:22 +02:00
• Ignore src/fonts/font.cpp
• Fix more bsnes core problems
• Control bsnes random seeding
• Pause-on-end
• Some bsnes core debugging features (state dump and state hash)
• Fix titlebar version number (no, the last version wasn't
'lsnes-0-beta21', it was 'lsnes rr0-beta21').
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19.23 rr0-beta23
2011-12-12 16:08:22 +02:00
• Fix memory corruption due to macro/field mixup
• search-memory update
• Allow direct-mapped framebuffer
• SDL: Use SDL_ANYFORMAT if possible
• SDMP2SOX: 2s delay modes.
• Wxwidgets: Cleanups
• Use sed -E, not sed -r. Fixes building on Mac OS X.
• Wxwidgets: Save jukebox on exit
• Fix RTC if using load-movie on savestate.
• Fix crash related to full console mode.
2013-02-09 12:39:25 +02:00
19.24 rr0-beta24
2011-12-12 16:08:22 +02:00
• Wxwidgets: Allow bringing application to foreground on Mac OS
X.
• Wxwidgets: Allow compiling on Mac OS X.
• Use movie compare instead of movie hashing (faster save/load).
• Lua: _SYSTEM table.
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19.25 rr0-beta25
2011-12-12 16:08:22 +02:00
• sdmp2sox: Pad soundtrack if using -l or -L.
• sdmp2sox: Fix NTSC overscan.
• sdmp2sox: Add AR correction mode.
• call lua_close() when exiting.
• Fix zip_writer bug causing warnings from info-zip and error
from advzip.
2013-02-09 12:39:25 +02:00
19.26 rr0-beta26
2011-12-12 19:17:40 +02:00
• Fix IPS patching code (use bsnes core IPS patcher).
• Implement BPS patching (using bsnes core IPS patcher).
• Add feature to load headered ROMs.
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19.27 rr0-beta27
• Show command names when showing keybindings
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19.28 rr0
2011-12-18 18:18:08 +02:00
• Fix pause-on-end to be actually controllable
• SDL: Poll all events in queue, not just first one (fixes
slowness in command typing)
• Wxwidgets: Fix ROM loading.
2013-02-09 12:39:25 +02:00
19.29 rr1-beta0
2012-01-06 18:31:18 +02:00
• Lua: Add gui.textH, gui.textV, gui.textHV
• Fix text colors on SDL on Mac OS X
• Mode 'F' for finished in readonly mode.
• Fix some WS errors.
• Reliably pause after skip poll
• Split UI and core into their own threads
2013-02-09 12:39:25 +02:00
19.30 rr1-beta1
2012-01-06 18:31:18 +02:00
• Remove leftover dummy SRAM slot
• Fix controller numbers.
2013-02-09 12:39:25 +02:00
19.31 rr1-beta2
• Fix lsnes-dumpavi after interface change.
• Also give BSNES patches for v085.
• Pack movie data in memory.
2013-02-09 12:39:25 +02:00
19.32 rr1-beta3
2012-01-10 01:15:50 +02:00
• Fix framecount/length given when loading movies.
• Controller command memory leak fixes.
• Don't leak palette if freeing screen object.
2013-02-09 12:39:25 +02:00
19.33 rr1-beta4
2012-01-11 15:05:01 +02:00
• Detect revisions.
• Wxwidgets: Allow controlling dumper from the menu.
2013-02-09 12:39:25 +02:00
19.34 rr1-beta5
2012-01-11 16:41:23 +02:00
• Rewrite parts of manual
• Lua: Make it work with Lua 5.2.
2013-02-09 12:39:25 +02:00
19.35 rr1-beta6
2012-01-11 17:31:25 +02:00
• Win32: Fix compile errors.
2013-02-09 12:39:25 +02:00
19.36 rr1-beta7
2012-01-12 19:24:27 +02:00
• Refactor controller input code.
• Fix crash when using command line on SDL / Mac OS X.
2013-02-09 12:39:25 +02:00
19.37 rr1-beta8
2012-01-14 01:06:14 +02:00
• Delete core/coroutine (obsolete)
• Lag input display by one frame.
• Rewind movie to beginning function.
• Fix wrong frame number reported to Lua when repainting after
loadstate
• Support UI editing of jukebox
• Wxwidgets: Save settings on exit.
• Support ${project} for filenames
• SDL: Fix command history
2013-02-09 12:39:25 +02:00
19.38 rr1-beta9
2012-01-14 01:06:14 +02:00
• Fix some order-of-global-ctor bugs.
2013-02-09 12:39:25 +02:00
19.39 rr1-beta10
2012-01-14 11:44:27 +02:00
• Fix crashes when quitting on Win32.
2013-02-09 12:39:25 +02:00
19.40 rr1-beta11
2012-01-15 01:56:37 +02:00
• EVDEV: Queue keypresses from joystick, don't send directly
• Wxwidgets: Load-Preserve that actually works.
2013-02-09 12:39:25 +02:00
19.41 rr1-beta12
2012-01-15 20:50:42 +02:00
• Wxwidgets: GUI for memory search.
• Warn about using synchronous queue in UI callback.
2013-02-09 12:39:25 +02:00
19.42 rr1-beta13
2012-01-18 00:59:20 +02:00
• Remember last saved file for each ROM
• Support MT dumping via boost.
• Lua: input.raw
• Lua: input.keyhook
• Make mouse be ordinary input instead of special-casing
• SDL: Don't screw up commands with NUL codepoints.
2013-02-09 12:39:25 +02:00
19.43 rr1-beta14
2012-01-19 19:04:15 +02:00
• Merge status panel and main window
• True movie slot support (the rest of it)
• SDL: Fix compilation error
• Elminate cross calls in dump menu code.
2013-02-09 12:39:25 +02:00
19.44 rr1-beta15
2012-01-20 19:39:16 +02:00
• Cancel pending saves command
• Wxwidgets: Code refactoring
• Wxwidgets: Fix system -> reset
• Wxwidgets: Read watch expressions in the right thread
2013-02-09 12:39:25 +02:00
19.45 rr1-beta16
2012-01-21 15:30:33 +02:00
• Wxwidgets: Don't prompt for member when running Lua script (Lua
doesn't support that).
• Wxwidgets: 128 -> 1024 Autohold slots (in case more are
needed).
• Don't append trailing '-' to prefix when saving movie.
2012-01-21 15:30:33 +02:00
• Fix ROM/savestate handling (don't let user mismatch ROM and
savestates).
2013-02-09 12:39:25 +02:00
19.46 rr1
2012-01-21 21:05:37 +02:00
• Document memory watch syntax.
2013-02-09 12:39:25 +02:00
19.47 rr1-delta1
2012-01-23 13:39:26 +02:00
• Fix unattended dumping (lsnes-dumpavi)
• Support RAW dumping
• Use adv_dumper instead of the old interface in lsnes-dumpavi
(changes syntax)
• Add option to control sample rate preturbation in AVI dumper
2013-02-09 12:39:25 +02:00
19.48 rr1-delta2
2012-02-06 22:02:06 +02:00
• Wxwidgets: Fix dumper submodes
• Set core controller types before loadstate
2013-02-09 12:39:25 +02:00
19.49 rr1-delta2epsilon1
• Fix compiling with bsnes v086.
2013-02-09 12:39:25 +02:00
19.50 rr1-delta3
2012-02-21 15:39:52 +02:00
• Don't prompt before quitting
• Start unpaused, preserve pause/unpause over load.
• Try to autodetect if ROM is headered.
2012-03-03 11:27:26 +02:00
• Wxwidgets: Only bring up ROM patching screen if specifically
requested.
2012-02-21 15:39:52 +02:00
2012-03-03 11:27:26 +02:00
• Allow configuring some hotkeys.
2012-02-21 15:39:52 +02:00
2013-02-09 12:39:25 +02:00
19.51 rr1-delta4
2012-03-04 15:46:02 +02:00
• Lots of code cleanups
• Fix JMD compression (JMD dumping was broken)
• Don't crash if Lua C function throws an exception.
• Support bitmap drawing in Lua.
• Fix bsnes v085/v086 patches.
• Improve stability on win32.
2013-02-09 12:39:25 +02:00
19.52 rr1-delta4epsilon1
2012-03-06 08:43:21 +02:00
• Don't corrupt movie if movie length is integer multiple of
frames per page.
2013-02-09 12:39:25 +02:00
19.53 rr1-delta5
2012-03-08 15:28:42 +02:00
• New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
• New Lua functions: emulator_ready(), utime(),
set_idle_timeout(), set_timer_timeout(), bit.extract(),
2012-03-10 18:20:03 +02:00
bit.value(), input.geta(), input.seta() and
input.controllertype()
2012-03-08 15:28:42 +02:00
• Wxwidgets: Fix internal focus lost (hotkeys stop working)
• Wxwidgets: Fix broken modifiers
• on_paint has parameter now.
• Optional initital fill for bitmaps
• Fix palette changing.
• Optimize rendering a bit.
• Bsnes v087 support.
2013-02-09 12:39:25 +02:00
19.54 rr1-delta5epsilon1
2012-03-10 18:20:03 +02:00
• Movieinfo: Fix display of port #2 type.
• Call on_input() after loadstate.
2012-03-08 15:28:42 +02:00
2013-02-09 12:39:25 +02:00
19.55 rr1-delta5epsilon2
• Fix writing port2 data to movie.
2012-03-26 22:01:12 +03:00
• Fix SRAM handling with Bsnes v087.
2013-02-09 12:39:25 +02:00
19.56 rr1-delta6
2012-04-11 22:45:06 +03:00
• Library loading support
• Built-in TSCC encoder
• Hi-color (256T colors) dumping.
• Dump over TCP/IP(v6)
• Hidable status panel
• Turbo toggle/hold
• Adjustable sound volume
• Screen scaling
• Allow DnD into filename boxes
• Configurable paths
• Portaudio: Fix speaker popping at start
• Lots of UI changes
• Speed adjustment menu
• Win32 joystick support
• Lua: gui.rainbow and gui.box
• Split key lists into classes (the key list was large!)
• More save slots support
• Wxwidgets (wxJoystick) joystick support
2013-02-09 12:39:25 +02:00
19.57 rr1-delta7
2012-04-21 20:29:42 +03:00
• Lots of internal joystick refactoring
• Evdev: Add mapping for BTN_TOOL_QUINTTAP
• Wxwidgets: Settings mode (open settings without ROM)
• Wxwidgets: Prompt key to use option
• Wxwidgets: Fix crash if key goes away underneath
• Wxwidgets: Fix mouse position in presence of scaling
• AVI dumper: Mode 4 (high-quality resampling to common rate
using SRC)
• Wxwidgets: Redesign hotkeys dialog to avoid tree control (tree
control doesn't seem to work well on WinXP)
• Start paused option.
2013-02-09 12:39:25 +02:00
19.58 rr1-delta7epsilon1
2012-04-25 17:15:07 +03:00
• AVI: ZMBV support
• lsnes-dumpavi: Start Lua before starting dumper
• AVI: Fix secondary audio in mode 4.
2013-02-09 12:39:25 +02:00
19.59 rr1-delta7epsilon2
2012-05-07 20:52:23 +03:00
• AVI: Refactor ZMBV a bit.
• Fix error reading analog values from movie file
2013-02-09 12:39:25 +02:00
19.60 rr1-delta8
2012-05-10 15:46:43 +03:00
• Delayed reset support
• Lua: memory.hash_region
2013-02-09 12:39:25 +02:00
19.61 rr1-delta8epsilon1
2012-05-16 23:33:54 +03:00
• Rework the build system
• Typing input support
• Fix building with bsnes v086 and v087.
• SDL: Save settings on exit
• SDL: Command to enter command line mode with given command.
• SDL: More advanced command editing.
2013-02-09 12:39:25 +02:00
19.62 rr1-delta9
2012-05-22 10:37:12 +03:00
• wxMSW: Fix the “arrow keys and enter don't work” problem
• MSU-1 support
• Show mode changes due to rewinding.
• Unsafe rewind support
• Fix directory transversal.
2013-02-09 12:39:25 +02:00
19.63 rr1-delta10
2012-06-07 00:47:52 +03:00
• AVI: Sound mode 5 (48kHz high-quality)
• Lua: Reset Lua VM
• Map the SNES bus into address space
• Fix loading memory watch files with CRLF line endings
2013-02-09 12:39:25 +02:00
19.64 rr1-delta10epsilon1
2012-07-06 18:52:48 +03:00
• Map bsnes internal state into memory space
• Fix the “click on panel wedges the emulator” for real.
• DnD movies/saves on the main window.
2013-02-09 12:39:25 +02:00
19.65 rr1-delta11
2012-07-15 22:33:00 +03:00
• Split core bindings into own module.
• Remember invalid settings
• Support for modified Gambatte core for GB/GBC emulation.
• Reload/swap ROM function
2013-02-09 12:39:25 +02:00
19.66 rr1-delta11epsilon1
2012-07-18 17:30:42 +03:00
• Fix step poll function
2013-02-09 12:39:25 +02:00
19.67 rr1-delta12
2012-07-20 00:23:40 +03:00
• Non-insane savestate anchoring
2013-02-09 12:39:25 +02:00
19.68 rr1-delta13
2012-08-30 01:01:27 +03:00
• More Memory search methods
• Preserve movie if loading in RO mode.
• Fix a obscure case in timeline check
• Revamp the entiere ROM loading code
• Support DnD on ROMs
• Revamp menu layout
• Standalone hotkey config dialog
• Show bindings in more user-friendly format
2013-02-09 12:39:25 +02:00
19.69 rr1-delta13epsilon1
2012-09-01 11:44:09 +03:00
• Pipedec support
• Fix uninitialized variables in bsnes v085
2013-02-09 12:39:25 +02:00
19.70 rr1-delta14
2012-09-09 19:18:11 +03:00
• Merge gambatte core into mainline (from its own branch)
• Wxwidgets: Show expected dump file formats
• Memory watch: Data typing
• lsnes internal MMIO area.
• Wxwidgets: New memory watch editor
• Hexadecimal memory watches
• Wxwidgets: Monospaced panel
• Wxwidgets: Split memory watches in panel
• Wxwidgets: Disable VMAs in memory search
• lsnes-dumpavi: Fix speed bug
• Movie subtitle support
• Fix rerecord count reporting
• Don't trash movie when loading in readonly mode.
2013-02-09 12:39:25 +02:00
19.71 rr1-delta14epsilon1
2012-09-21 08:20:26 +03:00
• Wxwidgets: Fix crashes on closing settings dialogs on Mac OS X.
• Fix build on Mac OS X.
• Lua: loopwrapper
• Wxwidgets: Hidable messages window
• Lua: input.joyset
• Bsnes: Support inconsistent saves
• Bsnes: Allow simulating saving every frame
• Fix desync if savestate is loaded in readonly mode in certain
conditions.
• Wxwidgets: Fix save dialogs on Mac OS X.
• Wxwidgets: Fix insane status width on Win32.
• Wxwidgets: Fix autohold processing to be faster.
• Wxwidgets: Allow loading ROMs and movies from commandline.
2013-02-09 12:39:25 +02:00
19.72 rr1-delta15
2012-09-26 08:59:58 +03:00
• Be a bit smarter with --load
• Rewrote higher-level parts of audio system
• Tool to build commentary tracks
• Lua: input.joyget
• Gambatte: Add support for SVN358
• Use builtin font when rendering status panel.
• Option to detach memory watch to its own window.
• Recent ROMs/Movies menu
• Libao support
• Useful lag counter for SNES games that autopoll
• Fix buffer overflow in gambatte sound output
2013-02-09 12:39:25 +02:00
19.73 rr1-delta15epsilon1
2012-09-27 23:07:06 +03:00
• Don't blow up on wxGTK if the window is hidden somehow
• Support simultaneous drop of ROM and movie.
• Gambatte: Don't save spurious SRAMs.
• Make SGB ROMs actually usable.
• Fix so that saved movies appear in recent movies.
• Don't open multiple commentary editors at once.
2013-02-09 12:39:25 +02:00
19.74 rr1-delta15epsilon2
2012-09-29 23:00:23 +03:00
• Lua: memory.readregion/memory.writeregion
• Lua: memory.map{,s}{byte,word,dword,qword}
• Lua: memory.map_structure
• Lua: Fix bus_address for gambatte
• Fix features dependent of bsnes debugger
• Cleanup bsnes debugger logic
• Fix resets in presence of save every frame
2013-02-09 12:39:25 +02:00
19.75 rr1-delta15epsilon3
2012-10-27 11:17:53 +03:00
• Lua: input.lcid_to_pcid
• Fix off-by-one bug with slot hashes
• Fix crashes on certain memory watch expressions
• Lua: memory.read_expr
• Lua: Fix memory.read_expr on nil argument
• Fix the code to compile on G++ 4.7
• Change button_id to be a function pointer field, not a virtual
method
• Add bsnes patches to fix libsnes to compile on GCC 4.7
• Gambatte: Always use legacy lag counting
• Memory commands: Memory addresses are up to 16 hex digits, not
up to 8
• Fix analog controllers
• Fix autohold menus
• Fix button symbols in input display
• Compensate for nuts bsnes superscope/justifier handling
• Lua: Fix bit.extract boolean handling
2013-02-09 13:02:04 +02:00
19.76 rr2-beta0
• Split emulation cores more from the rest
• Support having multiple emulation cores compiled at once
• Support arbitrary number of ports (well, up to 31 anyway).
• SNES debugger support
• Support 16-button controllers
• Remove old SDL front end
• Data-driven controller buttons
• Generate the port code from defines
2013-02-09 13:02:04 +02:00
19.77 rr2-beta1
• Update libgambatte to SVN364
• Get rid of partial linking (building with MXE works)
• Load XML even without gamepack files
• Support screen rotate & flip
• Fix bug when changing controller key to another subkey of the
same key
2013-02-09 13:02:04 +02:00
19.78 rr1-delta16
2013-01-24 18:35:13 +02:00
• Stop at movie end: Don't off-by-one
• Fix crash closing lsnes with voice playback active.
• Import/Export OggOpus for commentary tracks
• 16-button controllers.
• Don't show nonexistent controllers in input display
• Set voice record/playback volume from UI
• Patches for gambatte SVN364.
• Load markup (if exists) even without gamepack file.
• Screen rotation & flipping
• Lua: Some new bit functions
• Auto-refresh voice streams on change.
• Auto-refresh subtitles on change & new subtitle editor.
• Fix music volume adjustment.
2013-02-09 13:02:04 +02:00
19.79 rr2-beta2
• Use system threads instead of platform threads
• Cleanup build by allowing dummy and real drivers to link
together.
• Split duplex support
2013-02-09 13:02:04 +02:00
19.80 rr1-delta16epsilon1
2013-02-03 11:53:50 +02:00
• Wxwidgets: Fix memory watch rendering.
• Wxwidgets: Allow setting voice stream gain.
• Wxwidgets: VU meters and volume adjustment.
• Lua: Custom fonts support.
• Lua: Fix methods stopping working when resetting Lua.
• Fix loading standard-format movies in preserve (readonly) mode.