Ilari Liusvaara
9433afa7a9
Reorganize the window code a bit
2011-10-31 21:05:54 +02:00
Ilari Liusvaara
178a65e9f8
Add joystick init/quit functions and split some SDL joystick funs
2011-10-30 18:31:32 +02:00
Ilari Liusvaara
d92ca1d755
Oops, remove some mistakenly left in debug prints
2011-10-29 18:45:50 +03:00
Ilari Liusvaara
fa4fabdd9e
Do color upconversion when copying lcscreen -> screen
...
It is slightly faster to do the upconversion there (especially when not
dumping).
2011-10-29 18:28:37 +03:00
Ilari Liusvaara
d9100677ff
Make sound manipulation commands platform-independent
2011-10-29 14:32:25 +03:00
Ilari Liusvaara
338c6efd14
Add command to show plugins in use
2011-10-28 21:01:29 +03:00
Ilari Liusvaara
f27fb5801f
Split platform sound and graphics parts
...
This is in preparation for supporting sound-only APIs like portaudio,
OpenAL and such.
2011-10-28 20:26:40 +03:00
Ilari Liusvaara
47ca48e166
SDUMP support
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This is useful for dumping to high-precision YUV.Note that this code
is very preliminary and thus probably very buggy.
2011-10-27 05:08:46 +03:00
Ilari Liusvaara
e5b743a62a
Reformat the flags display (adding new flags for hires and interlace)
2011-10-23 14:06:53 +03:00
Ilari Liusvaara
a8d20f606d
Change the RTC time format
2011-10-22 22:58:04 +03:00
Ilari Liusvaara
feea8e41cc
lsnes rr0-β17
2011-10-21 15:19:24 +03:00
Ilari Liusvaara
b8c426662b
Change color notation to allow Lua scripts use full truecolor
2011-10-21 13:54:47 +03:00
Ilari Liusvaara
7e924d9c83
Be ready if some clown decides to change core frequencies
2011-10-20 17:42:29 +03:00
Ilari Liusvaara
78ea0a9d88
Use C++11 isms new in G++ 4.6.
2011-10-19 19:25:31 +03:00
Ilari Liusvaara
e28c2046e0
Fix all sorts of color fsckups from 16bit to 32bit change
2011-10-19 19:01:13 +03:00
Ilari Liusvaara
2ac0ca2413
Switch back to 32-bit colors
...
Now that bsnes core supports luma, 32-bit colors are needed to properly
reproduce the colors.
2011-10-19 13:59:54 +03:00
Ilari Liusvaara
dc977fbcee
Bump minimum bsnes version to v083.
...
This also bumps the compiler version to GCC 4.6.
2011-10-14 15:05:13 +03:00
Ilari Liusvaara
2993d6d793
lsnes rr0-β16
2011-10-10 08:28:30 +03:00
Ilari Liusvaara
94b6b3aae8
Fix scaling compensation in mouse clicking
...
The scaling compensation in mouse clicking could have been wrong. Fix
it to be always right. Also put the code to determine screen scale factors
to one place.
2011-10-08 23:02:47 +03:00
Ilari Liusvaara
b972df809a
lsnes rr0-β15
2011-10-05 19:26:53 +03:00
Ilari Liusvaara
949441c12b
Refactor current controls code from mainloop.cpp to controller.cpp
2011-10-05 02:24:34 +03:00
Ilari Liusvaara
95b0df8a8b
Changes to how read-only works
...
* Add command that loads savestate in current mode.
* Make jukebox loads use current mode.
* Fix truncation of movie when current_frame = 0
* Add command to set read-only mode
* Add command to toggle read-only mode
2011-10-03 22:32:43 +03:00
Ilari Liusvaara
3517ba2eee
Move joystick axis manipulation from SDL to keymapper code
...
Joystick axis manipulation isn't really platform-dependent, so move it
from SDL platform code to keymapper code. Additionally, add command to
show all axes and parameters.
2011-10-02 22:40:58 +03:00
Ilari Liusvaara
bdd0a17bef
All supported platforms support gettimeofday and usleep
...
Move to using gettimeofday and usleep instead of SDL time and delay
functions.
2011-10-02 19:05:45 +03:00
Ilari Liusvaara
38eec45987
Fix interaction of * and + in commands
2011-10-01 20:47:59 +03:00
Ilari Liusvaara
7a0085290a
lsnes rr0-β14
2011-10-01 13:05:03 +03:00
Ilari Liusvaara
7c0a2bc697
Refactor rectangle clipping calculation
2011-09-28 00:14:09 +03:00
Ilari Liusvaara
ae731333cd
Refactor gui.text, gui.rectangle and gui.pixel
2011-09-27 02:52:35 +03:00
Ilari Liusvaara
99468dc616
Switch internally to 16-bit graphics instead of 32-bit
2011-09-26 23:35:13 +03:00
Ilari Liusvaara
f2550aebd5
Function comment cleanups
2011-09-26 19:02:43 +03:00
Ilari Liusvaara
ecf559b0ad
Remove delayed reset support
...
Delayed reset code is just plain too buggy. This feature will return if
I figure out how to do it properly.
2011-09-25 23:15:27 +03:00
Ilari Liusvaara
e54fd13bdd
Allow disabling time() interception
...
This prevents recording games using S-RTC but allows building on platforms
not supporting ld --wrap, most notably Mac OS X.
2011-09-25 11:48:36 +03:00
Ilari Liusvaara
3f6ff9f7b5
lsnes rr0-β13
2011-09-25 02:22:18 +03:00
Ilari Liusvaara
847519c961
Use ld --wrap to intercept time() by bsnes core
...
This allows games using S-RTC to be rerecorded.
2011-09-25 02:13:50 +03:00
Ilari Liusvaara
99a969b54e
lsnes rr0-β12
2011-09-24 21:07:25 +03:00
Ilari Liusvaara
42a2f92a44
Keep track of RTC
...
This can't be used yet (no support for external time source in bsnes, but
it should become handy when such support exists).
2011-09-24 21:05:56 +03:00
Ilari Liusvaara
765c637ae5
Major oops, forgot one source code file
2011-09-24 20:53:37 +03:00
Ilari Liusvaara
eb8dc58677
lsnes rr0-β11
2011-09-24 19:38:27 +03:00
Ilari Liusvaara
f90a3503ef
Take interlace into account when determining framerate
2011-09-24 19:29:21 +03:00
Ilari Liusvaara
345daf2cc5
Panic if Lua runs out of memory
...
This eliminates the most frequent class of Lua errors causing who knows
what to happen.
2011-09-24 13:43:17 +03:00
Ilari Liusvaara
fb5d773339
Create helper class for globals/module-locals used in global ctors
2011-09-24 13:40:13 +03:00
Ilari Liusvaara
a7dd6e22be
Reinitialize controls after continuing from loadstate
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This should prevent annoying controls getting lost problem.
2011-09-24 06:10:12 +03:00
Ilari Liusvaara
a9edf4cb30
Make autofire pattern repeat in absolute time, not linear time
2011-09-24 06:09:25 +03:00
Ilari Liusvaara
685c2f7deb
lsnes rr0-β10
2011-09-23 23:35:52 +03:00
Ilari Liusvaara
7f9c7a5f96
Don't hit the watchdog during executing delayed reset
2011-09-22 14:55:36 +03:00
Ilari Liusvaara
f0c3f7b61c
Use dedicated callbacks for mouse/close, not commands
2011-09-22 14:54:00 +03:00
Ilari Liusvaara
20521e13dd
lsnes rr0-β9
2011-09-22 08:05:15 +03:00
Ilari Liusvaara
de7cc3a980
Rewrite modifier matching algorithm
...
The previous modifier matching algorithm was seriously buggy. For instance
thinking that it should return true if set={}, trigger={shift} and
mask={shift}, which is totally wrong.
2011-09-22 08:00:09 +03:00
Ilari Liusvaara
5b1fc0fc7b
lsnes rr0-β8
2011-09-21 16:01:19 +03:00
Ilari Liusvaara
3b6a5230b2
Don't initialize coreversion and projectid in moviefile ctor
...
It turns out that global ctor runs default ctor for moviefile, and
those two fields can't be initialized in that context. Fixes the
instant crash on wine.
2011-09-21 15:47:10 +03:00