Commit graph

17 commits

Author SHA1 Message Date
515a6504ba Have separate rightmost/upmost stats per screen 2021-03-06 11:46:39 -05:00
f346531178 Only count upwards motion for barrel launch 2021-03-06 09:52:51 -05:00
4252b66c03 Write the pool files in JSON so they break less 2021-03-06 07:37:31 -05:00
fd182c2a50 Give credit. Factor velocity into timeout calculations 2021-03-06 06:28:18 -05:00
b93a52af65 Remove extra advance frame calls which were causing stutter 2021-03-06 05:10:23 -05:00
2751f90884 KONG letters. Damage. 2021-03-05 21:05:37 -05:00
a00100de98 Remove some debug lines 2021-03-05 20:21:31 -05:00
8aad3c79e9 Fix banana offsets 2021-03-05 20:17:41 -05:00
eac9c6f6bc Relative paths 2021-03-05 19:53:44 -05:00
12c391888d Consider if we have a partner in fitness calculations 2021-03-05 19:30:32 -05:00
9c7411cebd More GUI stuff. Fix sprite initialization 2021-03-05 18:17:35 -05:00
f3e6cd51c0 Fix tile math 2021-03-05 16:12:59 -05:00
a77886ae63 Added bananas and enemies. Sprites. 2021-03-05 14:37:57 -05:00
e410f14b5d Fix the UI some more. Correct the outputs 2021-03-05 11:33:11 -05:00
34b4528953 Algorithm works kind of. It figures out how to go forward
and reset when dying. GUI is messed up. Enemies not yet
added to inputs.
2021-03-05 10:10:05 -05:00
ee2198b93f Stage rulers. Try to hijack algorithm used to determine tile location
of characters.
2021-03-03 15:40:19 -05:00
c63f6a9325 Initial commit 2021-02-25 18:24:37 -05:00