Commit graph

38 commits

Author SHA1 Message Date
1c1307a0e2 Don't kill the run on the bonus intro screen 2021-05-05 18:18:59 -04:00
fda82e0cd7 More advanced logic to calculate good tiles which allows some ropes. 2021-05-05 05:33:35 -04:00
80ab0405ec Check text on error 2021-05-05 00:41:09 -04:00
1cd3618b6f Add climbing. Fix sprite list regression 2021-05-04 23:29:31 -04:00
6c1c4fa0eb Named pipes in Windows. It is glorious. 2021-05-04 08:20:35 -04:00
317578611d Ignore when the party x or y values are zero. This is likely wrong. 2021-05-03 04:39:15 -04:00
52bdebfc81 Find the exits by moving the characters and camera in a grid pattern 2021-05-03 03:23:04 -04:00
aa6f8babc8 Reduce number of reads for sprite region 2021-05-02 01:08:32 -04:00
c7819c98f2 Promisify everything? 2021-05-01 19:39:35 -04:00
4158876854 Move a ton of constants into a separate file. 2021-04-29 20:19:56 -04:00
5ea3c30457 Reuse processes for more efficiency 2021-04-28 18:54:39 -04:00
7aa80750f8 Refactor to allow multithreading. 2021-04-09 15:06:55 -04:00
330cf035fa Fix bump logic 2021-04-07 17:30:46 -04:00
566fc0a2d5 Fix base 2021-03-23 00:54:01 -04:00
9a996b7285 Kill the run the instant the map screen gets loaded 2021-03-16 11:54:54 -05:00
303f2f3643 Try to increase the search radius on sprites to eliminate flicker 2021-03-15 16:05:02 -05:00
4c11f9e3ce Add fitness when goal barrel moves 2021-03-08 04:57:32 -05:00
3814061f47 Correct lives calculation. Add input for pool name 2021-03-07 23:07:27 -05:00
9c0c1014c0 Long if blocks make my brain hurt 2021-03-07 02:36:09 -05:00
cd2ccdb7ee Fix some state issues caused by changing scope of requires 2021-03-07 01:00:31 -05:00
281ab7a007 Factor in Kremcoins 2021-03-06 13:49:32 -05:00
515a6504ba Have separate rightmost/upmost stats per screen 2021-03-06 11:46:39 -05:00
f346531178 Only count upwards motion for barrel launch 2021-03-06 09:52:51 -05:00
4252b66c03 Write the pool files in JSON so they break less 2021-03-06 07:37:31 -05:00
fd182c2a50 Give credit. Factor velocity into timeout calculations 2021-03-06 06:28:18 -05:00
b93a52af65 Remove extra advance frame calls which were causing stutter 2021-03-06 05:10:23 -05:00
2751f90884 KONG letters. Damage. 2021-03-05 21:05:37 -05:00
a00100de98 Remove some debug lines 2021-03-05 20:21:31 -05:00
8aad3c79e9 Fix banana offsets 2021-03-05 20:17:41 -05:00
eac9c6f6bc Relative paths 2021-03-05 19:53:44 -05:00
12c391888d Consider if we have a partner in fitness calculations 2021-03-05 19:30:32 -05:00
9c7411cebd More GUI stuff. Fix sprite initialization 2021-03-05 18:17:35 -05:00
f3e6cd51c0 Fix tile math 2021-03-05 16:12:59 -05:00
a77886ae63 Added bananas and enemies. Sprites. 2021-03-05 14:37:57 -05:00
e410f14b5d Fix the UI some more. Correct the outputs 2021-03-05 11:33:11 -05:00
34b4528953 Algorithm works kind of. It figures out how to go forward
and reset when dying. GUI is messed up. Enemies not yet
added to inputs.
2021-03-05 10:10:05 -05:00
ee2198b93f Stage rulers. Try to hijack algorithm used to determine tile location
of characters.
2021-03-03 15:40:19 -05:00
c63f6a9325 Initial commit 2021-02-25 18:24:37 -05:00