Colton
99cbdd79cc
Added an option to enable a GUI Overlay
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Added a option in config to cause the GUI to also overlay over the play screen
2024-01-22 11:25:22 -06:00
Colton
1d49c426c3
Merge pull request #1 from kylechallis/master
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Works out of the box now
2023-09-15 15:49:59 -05:00
Kyle Challis
a79af91ef0
Add pool/.gitkeep
2023-09-15 00:15:43 -06:00
Kyle Challis
995e039c48
Update readme
2023-09-15 00:15:32 -06:00
Kyle Challis
5755070ff1
Replace several references to Bizhawk "2.2" with "2.2.2"
2023-09-15 00:10:53 -06:00
Kyle Challis
54dc7031ab
* Rename all instances of "DP1" to "DonutPlains1" for consistency
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* Move pool/DonutPlains1.state to state/
* Comment out all State config other than DonutPlains1.state
2023-09-15 00:05:30 -06:00
Colton
c4e4bb31ef
Added the ablity to loop through several states
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There is now a configure option to enable the ability to loop through a list of save states. It changes states each time there is a new generation. This option has been disabled by default.
2023-09-14 20:00:38 -05:00
Colton
73ff1a918c
Create .gitkeep
2023-09-14 19:13:57 -05:00
Colton
46fd93a2bf
Removed the requirement to set a directory path
2023-09-14 19:12:08 -05:00
Colton
2006f38587
fixes pool loading
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In Bizhawk version 2.1.0 they moved to the NLua engine. Which changed the way files are read breaking it.
2023-09-14 17:28:19 -05:00
Colton
1e4556a4d0
Updated to work with BizHawk 2.9.1
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In BizHawk 2.9.1 calling memory.readbyte() inside of the getTile() function was returning noise from some other part of memory. I've changed the memorydomain to "WRAM" to fix this problem. This solution appears to be backwards compatible with at least version 2.2.1
2023-09-14 08:17:51 -05:00
Michael Miller
6eaf67660f
Merge pull request #2 from wts42/master
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Added variables for easier setup.
2018-04-19 16:15:26 -05:00
Michael Miller
a7b3fac787
Merge branch 'master' into master
2018-04-19 16:14:54 -05:00
Michael Miller
476757aa57
Merge pull request #6 from wts42/Powerups_and_sprites
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Powerups and sprites
2018-04-19 16:10:25 -05:00
wts42
4cc47dff00
Update README.md
2018-04-16 14:53:43 +02:00
wts42
0913536bfc
Prepared README
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Prepared README for pull req to original repository.
2018-04-16 14:03:27 +02:00
wts42
2eb5f1817b
Update README.md
2018-04-09 20:12:06 +02:00
wts42
aab1fafa8c
Merge pull request #3 from wts42/powerups
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Powerups
2018-04-07 23:06:56 +02:00
wts42
f72cb31b03
Update README.md
2018-04-07 23:01:48 +02:00
wts42
10278e7302
Implemented Powerups & 1ups
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* Include powerups to fitness calculation. (as antagonist to the damage counter)
* Give bonus for received 1-Ups.
* Option to start with specific powerup.
2018-04-07 22:59:55 +02:00
wts42
9f30fd2d4b
Merge pull request #2 from wts42/sprite_changes
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Sprite changes
2018-04-06 19:49:59 +02:00
wts42
bf61bab034
Update README.md
2018-04-06 19:40:30 +02:00
wts42
95179cf7b6
Add sprite lists.
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Include lists of good/neutral for both sprites and extended sprites.
2018-04-06 18:50:30 +02:00
wts42
fb4305932e
Changed headline
2018-04-06 04:03:53 +02:00
wts42
17e3c4e38a
Cosmetical and informational changes
2018-04-06 01:28:22 +02:00
wts42
780b982aac
Gitignore .pool & .state
2018-04-04 15:16:22 +02:00
wts42
ea0a9e4346
Merge pull request #1 from wts42/easier-setup
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Easier setup
2018-04-04 14:55:43 +02:00
wts42
7b87f31eda
Added BizhawkDir variable
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Included instructions for BizhawkDir variable.
2018-04-04 14:53:44 +02:00
wts42
9c920eb34b
Added BizhawkDir variable
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Added BizhawkDir variable to config for easier setup. Changed absolute paths (C:/Users/..) to use BizhawkDir from config file.
2018-04-04 14:48:31 +02:00
Michael Miller
d5ec3aaded
Merge pull request #1 from wts42/master
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Change memory.read_s16_le(0x1497) to memory.readbyte(0x1497)
2018-04-01 19:58:33 -05:00
wts42
bb6e8aa19c
Change memory.read_s16_le(0x1497) to memory.readbyte(0x1497)
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In functions **_M.getMarioHit(alreadyHit)** and **_M.getMarioHitTimer()** change **memory.read_s16_le(0x1497)** to **memory.readbyte(0x1497)**. Prevents script to detect false hits, for example when picking up a koopatroopa shell.
2018-04-01 21:03:52 +02:00
mam91
78b0cab1b4
Update README.md
2017-11-29 10:30:02 -06:00
mam91
a40699d790
Create README.md
2017-11-29 10:24:16 -06:00
mam91
835b5cccd1
Update README.md
2017-11-29 10:23:38 -06:00
mam91
afbbbdd010
Add files via upload
2017-11-29 10:21:02 -06:00
mam91
08087c748b
Add files via upload
2017-11-27 14:48:27 -06:00
mam91
89959ead9a
Add files via upload
2017-11-27 14:47:45 -06:00
mam91
02d6e22c91
Update README.md
2017-11-20 21:57:47 -06:00
mam91
8fd2df84cd
Delete DP1.State
2017-11-20 21:51:55 -06:00
mam91
b3cead525b
Delete DP1.state.pool
2017-11-20 21:51:49 -06:00
mam91
46d58e3ae6
Delete temp.pool
2017-11-20 21:51:41 -06:00
mam91
c735a3b00f
Delete backup.8.DP1.state.pool
2017-11-20 21:51:33 -06:00
mam91
a178f21b0d
Delete backup.7.DP1.state.pool
2017-11-20 21:51:24 -06:00
mam91
17771cbb06
Delete backup.6.DP1.state.pool
2017-11-20 21:51:11 -06:00
mam91
454b826cf2
Delete backup.5.DP1.state.pool
2017-11-20 21:51:02 -06:00
mam91
e814f0fb7c
Delete backup.4.DP1.state.pool
2017-11-20 21:50:54 -06:00
mam91
0e46fc374b
Delete backup.3.DP1.state.pool
2017-11-20 21:50:46 -06:00
mam91
52bad11fac
Delete backup.2.DP1.state.pool
2017-11-20 21:50:39 -06:00
mam91
2a2d9c1964
Delete backup.0
2017-11-20 21:50:30 -06:00
mam91
144ace0179
Delete backup.1.DP1.state.pool
2017-11-20 21:50:22 -06:00