2019-02-13 13:32:21 -05:00
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#pragma once
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#include "stdafx.h"
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#include "PpuTypes.h"
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class Console;
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class InternalRegisters;
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struct SpriteInfo
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{
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int16_t X;
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bool HorizontalMirror;
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bool VerticalMirror;
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uint8_t Priority;
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uint8_t TileColumn;
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uint8_t TileRow;
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uint8_t Palette;
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bool UseSecondTable;
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uint8_t LargeSprite;
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};
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class Ppu
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{
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public:
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constexpr static uint32_t SpriteRamSize = 544;
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constexpr static uint32_t CgRamSize = 512;
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constexpr static uint32_t VideoRamSize = 0x10000;
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private:
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constexpr static int SpriteLayerIndex = 4;
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constexpr static int ColorWindowIndex = 5;
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constexpr static const uint8_t _oamSizes[8][2][2] = {
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{ { 1, 1 }, { 2, 2 } }, //8x8 + 16x16
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{ { 1, 1 }, { 4, 4 } }, //8x8 + 32x32
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{ { 1, 1 }, { 8, 8 } }, //8x8 + 64x64
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{ { 2, 2 }, { 4, 4 } }, //16x16 + 32x32
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{ { 2, 2 }, { 8, 8 } }, //16x16 + 64x64
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{ { 4, 4 }, { 8, 8 } }, //32x32 + 64x64
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{ { 2, 4 }, { 4, 8 } }, //16x32 + 32x64
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{ { 2, 4 }, { 4, 4 } } //16x32 + 32x32
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};
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shared_ptr<Console> _console;
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shared_ptr<InternalRegisters> _regs;
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bool _forcedVblank = false;
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uint8_t _screenBrightness = 0;
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uint16_t _cycle = 0;
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uint16_t _scanline = 0;
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uint32_t _frameCount = 0;
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uint8_t _bgMode = 0;
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bool _mode1Bg3Priority = false;
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uint8_t _mainScreenLayers = 0;
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uint8_t _subScreenLayers = 0;
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LayerConfig _layerConfig[4];
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WindowConfig _window[2];
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WindowMaskLogic _maskLogic[6];
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bool _windowMaskMain[5];
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bool _windowMaskSub[5];
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Mode7Config _mode7;
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uint8_t *_vram;
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uint16_t _vramAddress;
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uint8_t _vramIncrementValue;
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uint8_t _vramAddressRemapping;
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bool _vramAddrIncrementOnSecondReg;
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uint16_t _vramReadBuffer = 0;
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uint16_t _cgramAddress;
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uint8_t _cgram[Ppu::CgRamSize];
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uint16_t *_outputBuffers[2];
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uint16_t *_currentBuffer;
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SpriteInfo _sprites[32] = {};
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uint8_t _spriteCount = 0;
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uint8_t _spritePriority[256] = {};
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uint8_t _spritePalette[256] = {};
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uint16_t _spritePixels[256] = {};
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uint16_t _pixelsDrawn = 0;
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uint16_t _subPixelsDrawn = 0;
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uint8_t _rowPixelFlags[256];
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uint16_t _mainScreenBuffer[256];
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bool _subScreenFilled[256];
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uint16_t _subScreenBuffer[256];
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uint16_t _mosaicColor[256] = {};
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uint8_t _mosaicSize = 0;
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uint8_t _mosaicEnabled = 0;
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uint16_t _mosaicStartScanline = 0;
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uint8_t _oamMode = 0;
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uint16_t _oamBaseAddress = 0;
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uint16_t _oamAddressOffset = 0;
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uint8_t _oamRam[Ppu::SpriteRamSize];
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uint16_t _oamRamAddress = 0;
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bool _enableOamPriority = false;
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uint16_t _internalOamAddress = 0;
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uint8_t _oamWriteBuffer = 0;
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bool _timeOver = false;
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bool _rangeOver = false;
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bool _hiResMode = false;
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bool _screenInterlace = false;
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bool _objInterlace = false;
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bool _overscanMode = false;
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bool _directColorMode = false;
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ColorWindowMode _colorMathClipMode = ColorWindowMode::Never;
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ColorWindowMode _colorMathPreventMode = ColorWindowMode::Never;
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bool _colorMathAddSubscreen = false;
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uint8_t _colorMathEnabled = 0;
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bool _colorMathSubstractMode = false;
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bool _colorMathHalveResult = false;
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uint16_t _fixedColor = 0;
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uint8_t _hvScrollLatchValue = 0;
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uint8_t _hScrollLatchValue = 0;
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uint16_t _horizontalLocation = 0;
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bool _horizontalLocToggle = false;
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uint16_t _verticalLocation = 0;
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bool _verticalLocationToggle = false;
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bool _locationLatched = false;
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void EvaluateNextLineSprites();
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template<uint8_t priority, bool forMainScreen>
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void RenderSprites();
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template<bool forMainScreen> void RenderMode0();
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template<bool forMainScreen> void RenderMode1();
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template<bool forMainScreen> void RenderMode2();
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template<bool forMainScreen> void RenderMode3();
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template<bool forMainScreen> void RenderMode4();
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template<bool forMainScreen> void RenderMode5();
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template<bool forMainScreen> void RenderMode6();
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template<bool forMainScreen> void RenderMode7();
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void RenderScanline();
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template<bool forMainScreen>
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void RenderBgColor();
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template<uint8_t layerIndex, uint8_t bpp, bool processHighPriority, bool forMainScreen, uint16_t basePaletteOffset = 0>
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__forceinline void RenderTilemap();
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template<uint8_t layerIndex, uint8_t bpp, bool processHighPriority, bool forMainScreen, uint16_t basePaletteOffset, bool hiResMode>
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__forceinline void RenderTilemap();
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template<uint8_t layerIndex, uint8_t bpp, bool processHighPriority, bool forMainScreen, uint16_t basePaletteOffset, bool hiResMode, bool largeTileWidth, bool largeTileHeight>
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__forceinline void RenderTilemap();
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template<uint8_t layerIndex, uint8_t bpp, bool processHighPriority, bool forMainScreen, uint16_t basePaletteOffset, bool hiResMode, bool largeTileWidth, bool largeTileHeight, uint8_t activeWindowCount>
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__forceinline void RenderTilemap();
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template<uint8_t layerIndex, uint8_t bpp, bool processHighPriority, bool forMainScreen, uint16_t basePaletteOffset, bool hiResMode, bool largeTileWidth, bool largeTileHeight, uint8_t activeWindowCount, bool applyMosaic>
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__forceinline void RenderTilemap();
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template<uint8_t layerIndex, uint8_t bpp, bool processHighPriority, bool forMainScreen, uint16_t basePaletteOffset, bool hiResMode, bool largeTileWidth, bool largeTileHeight, uint8_t activeWindowCount, bool applyMosaic, bool directColorMode>
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void RenderTilemap();
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template<uint8_t layerIndex, bool largeTileWidth, bool largeTileHeight>
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void ProcessOffsetMode(uint8_t x, uint16_t realX, uint16_t realY, uint16_t &hScroll, uint16_t &vScroll, uint16_t &addr);
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template<bool forMainScreen>
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__forceinline bool IsRenderRequired(uint8_t layerIndex);
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template<uint8_t bpp>
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__forceinline uint16_t GetTilePixelColor(const uint16_t pixelStart, const uint8_t shift);
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template<uint8_t layerIndex, bool forMainScreen, bool processHighPriority>
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__forceinline void RenderTilemapMode7();
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template<uint8_t layerIndex, bool forMainScreen, bool processHighPriority, bool applyMosaic>
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__forceinline void RenderTilemapMode7();
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template<uint8_t layerIndex, bool forMainScreen, bool processHighPriority, bool applyMosaic, bool directColorMode>
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void RenderTilemapMode7();
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template<bool applyMosaic>
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__forceinline void DrawMainPixel(uint8_t x, uint16_t color, uint8_t flags);
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__forceinline void DrawSubPixel(uint8_t x, uint16_t color);
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void ApplyColorMath();
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template<bool forMainScreen>
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void ApplyBrightness();
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void ApplyHiResMode();
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template<uint8_t layerIndex>
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bool ProcessMaskWindow(uint8_t activeWindowCount, int x);
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void ProcessWindowMaskSettings(uint8_t value, uint8_t offset);
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void UpdateVramReadBuffer();
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void SendFrame();
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public:
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Ppu(shared_ptr<Console> console);
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~Ppu();
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uint32_t GetFrameCount();
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PpuState GetState();
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void Exec();
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uint8_t* GetVideoRam();
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uint8_t* GetCgRam();
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uint8_t* GetSpriteRam();
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void LatchLocationValues();
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uint8_t Read(uint16_t addr);
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void Write(uint32_t addr, uint8_t value);
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};
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