Commit graph

2382 commits

Author SHA1 Message Date
Sour
c3806b61bf Debugger: Added icons to script window context menu 2018-12-16 10:44:34 -05:00
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0df0c85767 Debugger: PPU Viewer - Added a "Edit in memory viewer" right-click option on nt/chr/sprite viewer tabs 2018-12-15 15:44:22 -05:00
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d3384b75dd Debugger: Trace Logger - Fixed copy to clipboard format and added context menu (copy + select all) 2018-12-15 13:10:51 -05:00
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2a2717b125 HD Packs: Improve/fix hires.txt file output when re-recording over an existing HD pack 2018-12-12 20:47:23 -05:00
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0dee6ac845 HD Packs: Tile indexes for conditions are now written in hex format 2018-12-12 20:46:23 -05:00
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ac18a318d3 Debugger: Hex Editor - Refresh display when using some options while emulation is paused (bugfix) 2018-12-12 19:20:37 -05:00
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b41e72a118 Cheats: Fixed layout issues with edit cheat form at higher DPI 2018-12-12 18:43:13 -05:00
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4b43d6d9ab Cheats: Keep window size/position, add auto-resize to columns 2018-12-12 18:42:52 -05:00
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cd299c2710 Debugger: Memory Tools - Fixed UI refresh problem when using Home/End keys to navigate while the first/last byte is already visible on the screen (caret did not move properly) 2018-12-10 20:11:34 -05:00
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7782fae054 Debugger: Fixed breakpoints not being active immediately after a power cycle 2018-12-10 20:07:11 -05:00
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a46493c6bd Debugger: Fixed register labels not being used for addresses (roughly) outside the $2000-$5FFF range 2018-12-10 19:52:16 -05:00
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54b4604d7c Debugger: Always display watch result with 4 hex digits when using {$00} syntax 2018-12-10 19:30:09 -05:00
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6fd2c2229e Debugger: PPU Viewer - Fixed crash in sprite viewer 2018-12-10 18:53:17 -05:00
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d355827382 Debugger: Allow minimize window in PPU/APU viewers 2018-12-10 18:51:52 -05:00
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d5b4d210ba Debugger: Allow labels to be created on the last valid byte of the range 2018-12-10 18:48:06 -05:00
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031f320d44 Debugger: PPU Viewer - Fixed rare crashes when exporting to PNG (caused by trying to use previously pinned memory after it is no longer pinned and might have been moved by the GC) 2018-12-09 13:02:06 -05:00
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70ad89a05a Debugger: Always realign disassembly based on the PC at the start of the current instruction 2018-12-09 12:01:00 -05:00
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70a0389b2c Fixed screenshots not being saved when playing a rom stored inside a zip/7z file 2018-12-09 10:48:56 -05:00
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c901226f8c Debugger: Fixed memory tools crash when using multi-byte replace rules in TBL files 2018-12-03 01:50:29 -05:00
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37904b8679 AOROM: Fixed mirroring power on state 2018-11-20 02:31:55 -05:00
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4e372fbb86 Debugger: Fixed crash when using /testrunner feature 2018-11-20 02:20:46 -05:00
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b9703369cf Debugger: Fixed memory leak in Event Viewer 2018-11-20 02:08:59 -05:00
altiereslima
01ed8f6598 Update Portuguese translation (#530) 2018-11-19 18:18:50 +09:00
juanramonmartinez
9914895534 UI: Spanish language update (#527) 2018-11-12 18:36:29 +09:00
Guilherme Dias
81bc306135 Update Portuguese translation (#523) 2018-11-08 17:22:18 +09:00
Ryan 'Swingflip' Hamlin
6c3398250a Added Classic Platform structure - ARMv7 Cortex A7 build (#516) 2018-10-20 17:22:08 +09:00
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9e5c22492b Debugger: Fixed multithreading crashes/freezes when marking bytes as data/code 2018-09-26 07:23:32 -04:00
altiereslima
a49aa84685 Update Portuguese translation (#503) 2018-09-21 16:58:51 -04:00
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420fb9c050 UI: Allow random game feature to load from zip/7z files 2018-09-17 20:09:34 -04:00
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f2af2ba986 Version Update: 0.9.7 2018-09-16 19:25:38 -04:00
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f5f844d796 Debugger: Hide "View in ... memory" option from right-click menu when it's not available 2018-09-16 19:14:24 -04:00
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21aa1af8b0 Cheat Finder: Fixed small layout issue 2018-09-16 19:11:04 -04:00
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d597a7a696 Linux: Fixed compilation warnings 2018-09-16 13:12:45 -04:00
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daccde89d7 Docs: Fixed typo 2018-09-15 11:13:51 -04:00
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766eea5829 Debugger: PPU Viewer - Added "Export to PNG" option 2018-09-15 11:11:46 -04:00
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d03a0538d7 Docs: Update documentation (debugger / hd packs) 2018-09-15 11:00:03 -04:00
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a4a865a0a8 Debugger: Fixed event viewer (list view) sort column refresh issue 2018-09-15 10:57:46 -04:00
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f3778b58bb HD Packs: Use hex format for tile indexes (CHR ROM)
(Easier to map the tile indexes with bank/column/row numbers)
2018-09-15 09:59:17 -04:00
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0d40a57d07 HD Packs: Added mask parameter to memoryCheck conditions 2018-09-15 09:49:02 -04:00
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5f01ec59f4 HD Pack Builder: Fixed issues with pause icon/break functionality when recording hd packs with debugger opened 2018-09-14 22:09:51 -04:00
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35b182b435 HD Pack Builder: Allow HD tiles to be shown while recording 2018-09-13 20:58:35 -04:00
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7ec7512fde Debugger: Added "Auto-create jump labels" option 2018-09-08 13:16:17 -04:00
owomomo
f25d680e32 Updated Chinese translation (#501) 2018-09-08 10:45:26 -04:00
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52fea4c0d8 Debugger: Fixed layout issues in APU viewer 2018-09-08 10:39:14 -04:00
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fd33562205 HD Pack Builder: Improved performance while recording (~80fps -> ~180fps) 2018-09-07 21:30:00 -04:00
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f69b891d53 Debugger: Fixed PPU-related issues when using the debugger & the HD pack recorder at the same time 2018-09-07 21:12:30 -04:00
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d305abe8fe Debugger: Nametable viewer - Fixed scroll overlay position when game updates scroll offsets mid-frame 2018-09-07 21:10:52 -04:00
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e4037ea602 UI: Added missing label to resources 2018-09-07 17:23:43 -04:00
juanramonmartinez
18c331d9be Update Spanish Language (#499) 2018-09-07 17:21:07 -04:00
Sour
512d971b87 MMC3: Fixed Low G Man (by allowing the use of the WRAM disabled flag with non-NES 2.0 headers)
This may break MMC6 games that aren't in the game DB unless they are converted to NES 2.0 headers and set to submapper 1.
2018-09-07 17:17:35 -04:00