Commit graph

41 commits

Author SHA1 Message Date
1370bfd9a1 Environment variable to load pool file 2021-05-05 03:34:04 -04:00
6c1c4fa0eb Named pipes in Windows. It is glorious. 2021-05-04 08:20:35 -04:00
2fb5c2494c Fix idiotic color code 2021-05-01 21:47:20 -04:00
836fc09ce8 Fix status line 2021-05-01 20:50:13 -04:00
c7819c98f2 Promisify everything? 2021-05-01 19:39:35 -04:00
4158876854 Move a ton of constants into a separate file. 2021-04-29 20:19:56 -04:00
c591641233 Added promise library, serpent.load, temp logic 2021-04-28 04:05:16 -04:00
0e3867eb68 Tweak some colors 2021-04-24 06:00:28 -04:00
547c2978e8 Take threaded ROM from config file 2021-04-23 19:04:59 -04:00
7aa80750f8 Refactor to allow multithreading. 2021-04-09 15:06:55 -04:00
330cf035fa Fix bump logic 2021-04-07 17:30:46 -04:00
94167e6404 math.floor 2021-03-22 18:55:05 -04:00
400af4dbd0 Windows shit 2021-03-22 18:53:13 -04:00
9a996b7285 Kill the run the instant the map screen gets loaded 2021-03-16 11:54:54 -05:00
9fa4ef5463 More neutral sprites. Change barrel timeout. 2021-03-16 07:58:28 -05:00
303f2f3643 Try to increase the search radius on sprites to eliminate flicker 2021-03-15 16:05:02 -05:00
4c11f9e3ce Add fitness when goal barrel moves 2021-03-08 04:57:32 -05:00
3814061f47 Correct lives calculation. Add input for pool name 2021-03-07 23:07:27 -05:00
9c0c1014c0 Long if blocks make my brain hurt 2021-03-07 02:36:09 -05:00
89e75273e5 Additional timeout for Kremcoins 2021-03-07 01:21:32 -05:00
cd2ccdb7ee Fix some state issues caused by changing scope of requires 2021-03-07 01:00:31 -05:00
281ab7a007 Factor in Kremcoins 2021-03-06 13:49:32 -05:00
515a6504ba Have separate rightmost/upmost stats per screen 2021-03-06 11:46:39 -05:00
f346531178 Only count upwards motion for barrel launch 2021-03-06 09:52:51 -05:00
438df48497 Compress the pool files 2021-03-06 08:53:37 -05:00
4252b66c03 Write the pool files in JSON so they break less 2021-03-06 07:37:31 -05:00
fd182c2a50 Give credit. Factor velocity into timeout calculations 2021-03-06 06:28:18 -05:00
18ceac5dcf The variance for jumping cannot be higher than the total forward
progress
2021-03-06 05:21:10 -05:00
b93a52af65 Remove extra advance frame calls which were causing stutter 2021-03-06 05:10:23 -05:00
2751f90884 KONG letters. Damage. 2021-03-05 21:05:37 -05:00
eac9c6f6bc Relative paths 2021-03-05 19:53:44 -05:00
8cf2a213eb Add some logic for vertical levels 2021-03-05 19:13:32 -05:00
85d605a6ff Added more details to README. Fix the GUI output some more 2021-03-05 18:49:22 -05:00
9c7411cebd More GUI stuff. Fix sprite initialization 2021-03-05 18:17:35 -05:00
8da9feb56b Fix Genome display update 2021-03-05 15:58:54 -05:00
a77886ae63 Added bananas and enemies. Sprites. 2021-03-05 14:37:57 -05:00
314ae2acd5 Not clearing contexts causes actions to build up? 2021-03-05 11:49:10 -05:00
e410f14b5d Fix the UI some more. Correct the outputs 2021-03-05 11:33:11 -05:00
34b4528953 Algorithm works kind of. It figures out how to go forward
and reset when dying. GUI is messed up. Enemies not yet
added to inputs.
2021-03-05 10:10:05 -05:00
ee2198b93f Stage rulers. Try to hijack algorithm used to determine tile location
of characters.
2021-03-03 15:40:19 -05:00
c63f6a9325 Initial commit 2021-02-25 18:24:37 -05:00