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1370bfd9a1
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Environment variable to load pool file
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2021-05-05 03:34:04 -04:00 |
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6c1c4fa0eb
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Named pipes in Windows. It is glorious.
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2021-05-04 08:20:35 -04:00 |
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2fb5c2494c
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Fix idiotic color code
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2021-05-01 21:47:20 -04:00 |
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836fc09ce8
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Fix status line
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2021-05-01 20:50:13 -04:00 |
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c7819c98f2
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Promisify everything?
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2021-05-01 19:39:35 -04:00 |
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4158876854
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Move a ton of constants into a separate file.
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2021-04-29 20:19:56 -04:00 |
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c591641233
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Added promise library, serpent.load, temp logic
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2021-04-28 04:05:16 -04:00 |
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0e3867eb68
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Tweak some colors
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2021-04-24 06:00:28 -04:00 |
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547c2978e8
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Take threaded ROM from config file
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2021-04-23 19:04:59 -04:00 |
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7aa80750f8
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Refactor to allow multithreading.
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2021-04-09 15:06:55 -04:00 |
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330cf035fa
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Fix bump logic
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2021-04-07 17:30:46 -04:00 |
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94167e6404
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math.floor
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2021-03-22 18:55:05 -04:00 |
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400af4dbd0
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Windows shit
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2021-03-22 18:53:13 -04:00 |
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9a996b7285
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Kill the run the instant the map screen gets loaded
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2021-03-16 11:54:54 -05:00 |
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9fa4ef5463
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More neutral sprites. Change barrel timeout.
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2021-03-16 07:58:28 -05:00 |
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303f2f3643
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Try to increase the search radius on sprites to eliminate flicker
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2021-03-15 16:05:02 -05:00 |
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4c11f9e3ce
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Add fitness when goal barrel moves
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2021-03-08 04:57:32 -05:00 |
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3814061f47
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Correct lives calculation. Add input for pool name
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2021-03-07 23:07:27 -05:00 |
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9c0c1014c0
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Long if blocks make my brain hurt
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2021-03-07 02:36:09 -05:00 |
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89e75273e5
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Additional timeout for Kremcoins
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2021-03-07 01:21:32 -05:00 |
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cd2ccdb7ee
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Fix some state issues caused by changing scope of requires
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2021-03-07 01:00:31 -05:00 |
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281ab7a007
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Factor in Kremcoins
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2021-03-06 13:49:32 -05:00 |
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515a6504ba
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Have separate rightmost/upmost stats per screen
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2021-03-06 11:46:39 -05:00 |
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f346531178
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Only count upwards motion for barrel launch
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2021-03-06 09:52:51 -05:00 |
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438df48497
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Compress the pool files
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2021-03-06 08:53:37 -05:00 |
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4252b66c03
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Write the pool files in JSON so they break less
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2021-03-06 07:37:31 -05:00 |
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fd182c2a50
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Give credit. Factor velocity into timeout calculations
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2021-03-06 06:28:18 -05:00 |
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18ceac5dcf
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The variance for jumping cannot be higher than the total forward
progress
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2021-03-06 05:21:10 -05:00 |
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b93a52af65
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Remove extra advance frame calls which were causing stutter
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2021-03-06 05:10:23 -05:00 |
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2751f90884
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KONG letters. Damage.
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2021-03-05 21:05:37 -05:00 |
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eac9c6f6bc
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Relative paths
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2021-03-05 19:53:44 -05:00 |
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8cf2a213eb
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Add some logic for vertical levels
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2021-03-05 19:13:32 -05:00 |
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85d605a6ff
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Added more details to README. Fix the GUI output some more
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2021-03-05 18:49:22 -05:00 |
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9c7411cebd
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More GUI stuff. Fix sprite initialization
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2021-03-05 18:17:35 -05:00 |
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8da9feb56b
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Fix Genome display update
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2021-03-05 15:58:54 -05:00 |
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a77886ae63
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Added bananas and enemies. Sprites.
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2021-03-05 14:37:57 -05:00 |
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314ae2acd5
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Not clearing contexts causes actions to build up?
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2021-03-05 11:49:10 -05:00 |
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e410f14b5d
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Fix the UI some more. Correct the outputs
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2021-03-05 11:33:11 -05:00 |
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34b4528953
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Algorithm works kind of. It figures out how to go forward
and reset when dying. GUI is messed up. Enemies not yet
added to inputs.
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2021-03-05 10:10:05 -05:00 |
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ee2198b93f
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Stage rulers. Try to hijack algorithm used to determine tile location
of characters.
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2021-03-03 15:40:19 -05:00 |
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c63f6a9325
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Initial commit
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2021-02-25 18:24:37 -05:00 |
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