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fd182c2a50
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Give credit. Factor velocity into timeout calculations
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2021-03-06 06:28:18 -05:00 |
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18ceac5dcf
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The variance for jumping cannot be higher than the total forward
progress
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2021-03-06 05:21:10 -05:00 |
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b93a52af65
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Remove extra advance frame calls which were causing stutter
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2021-03-06 05:10:23 -05:00 |
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2751f90884
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KONG letters. Damage.
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2021-03-05 21:05:37 -05:00 |
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a00100de98
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Remove some debug lines
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2021-03-05 20:21:31 -05:00 |
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8aad3c79e9
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Fix banana offsets
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2021-03-05 20:17:41 -05:00 |
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eac9c6f6bc
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Relative paths
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2021-03-05 19:53:44 -05:00 |
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12c391888d
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Consider if we have a partner in fitness calculations
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2021-03-05 19:30:32 -05:00 |
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8cf2a213eb
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Add some logic for vertical levels
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2021-03-05 19:13:32 -05:00 |
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85d605a6ff
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Added more details to README. Fix the GUI output some more
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2021-03-05 18:49:22 -05:00 |
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396f026858
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Fix neutral sprites
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2021-03-05 18:25:55 -05:00 |
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93a2389e45
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Typo ext
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2021-03-05 18:19:57 -05:00 |
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9c7411cebd
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More GUI stuff. Fix sprite initialization
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2021-03-05 18:17:35 -05:00 |
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f3e6cd51c0
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Fix tile math
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2021-03-05 16:12:59 -05:00 |
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8da9feb56b
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Fix Genome display update
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2021-03-05 15:58:54 -05:00 |
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a77886ae63
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Added bananas and enemies. Sprites.
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2021-03-05 14:37:57 -05:00 |
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314ae2acd5
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Not clearing contexts causes actions to build up?
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2021-03-05 11:49:10 -05:00 |
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e410f14b5d
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Fix the UI some more. Correct the outputs
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2021-03-05 11:33:11 -05:00 |
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34b4528953
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Algorithm works kind of. It figures out how to go forward
and reset when dying. GUI is messed up. Enemies not yet
added to inputs.
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2021-03-05 10:10:05 -05:00 |
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210d625e2c
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Attempt to track single bananas via OAM scraping
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2021-03-04 03:21:01 -05:00 |
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4dbaac7ff8
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Copy some (incomplete) tile calculation logic from the game
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2021-03-03 23:47:17 -05:00 |
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ee2198b93f
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Stage rulers. Try to hijack algorithm used to determine tile location
of characters.
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2021-03-03 15:40:19 -05:00 |
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c63f6a9325
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Initial commit
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2021-02-25 18:24:37 -05:00 |
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