Commit graph

17 commits

Author SHA1 Message Date
e7f51c04e4 Make and label supergroups for the items 2021-06-19 21:08:07 -04:00
e161a2ae2a Sort and group items. Give each group a name. 2021-06-18 20:41:33 -04:00
e1dc5946ea Make container texture more transparent. Try to figure out how to sort
and chunk the items.
2021-06-14 04:18:27 -04:00
8338bd12c3 Add normals texture 2021-06-13 06:15:55 -04:00
29bad2801e Remove crappy ChunkMerge tool and merge collisions ourself. 2021-06-13 06:14:54 -04:00
53f0d31b52 Properly write alpha value to final model generated by ChunkMerge 2021-06-13 01:50:25 -04:00
597fcd2f64 It's hard to believe setting the freaking alpha property is this
complicated.
2021-06-08 01:03:44 -04:00
9ab6010ad8 Make container model plus shaped. Remove test texture. Try a bunch of
crap to make NiAlphaProperty work. It didn't help...
2021-06-07 13:30:00 -04:00
e98a5ca9e0 Weird paths 2021-06-01 06:02:06 -04:00
a3efb07742 Fix model texture dependency 2021-06-01 05:36:29 -04:00
6a51609b4f Shift a bunch of stuff into Makefile to speed up the build. 2021-06-01 04:36:49 -04:00
a73da6408e Fix BSXFlags 2021-05-31 17:04:25 -04:00
2220f68d35 Attempt to fix object collisions with ChunkMerge. Not working? 2021-05-30 07:53:13 -04:00
b7439100a1 DXT5 compression. Use cabbage as base model, including a bunch of shader
nodes.
2021-05-29 23:03:25 -04:00
5b116f357a Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
fcd515095e Like seriously, he is the loudest cat in existence. 2021-05-28 16:34:41 -04:00
0bb2a6be23 I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00