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330cf035fa
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Fix bump logic
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2021-04-07 17:30:46 -04:00 |
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566fc0a2d5
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Fix base
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2021-03-23 00:54:01 -04:00 |
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94167e6404
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math.floor
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2021-03-22 18:55:05 -04:00 |
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400af4dbd0
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Windows shit
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2021-03-22 18:53:13 -04:00 |
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d601f54349
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wrong repo
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2021-03-17 06:42:44 -05:00 |
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d6c9009a2b
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Added image of donkutil
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2021-03-17 06:40:41 -05:00 |
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1773a90717
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donkutil instructions
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2021-03-17 05:54:06 -05:00 |
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a8d8547aa7
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TODO list. YouTube video link.
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2021-03-17 05:45:26 -05:00 |
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9a996b7285
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Kill the run the instant the map screen gets loaded
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2021-03-16 11:54:54 -05:00 |
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9fa4ef5463
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More neutral sprites. Change barrel timeout.
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2021-03-16 07:58:28 -05:00 |
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d718d13b88
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Add font
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2021-03-15 16:05:40 -05:00 |
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303f2f3643
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Try to increase the search radius on sprites to eliminate flicker
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2021-03-15 16:05:02 -05:00 |
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cef2265ace
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Ignore lsvs
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2021-03-08 04:58:29 -05:00 |
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4c11f9e3ce
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Add fitness when goal barrel moves
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2021-03-08 04:57:32 -05:00 |
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3814061f47
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Correct lives calculation. Add input for pool name
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2021-03-07 23:07:27 -05:00 |
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9c0c1014c0
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Long if blocks make my brain hurt
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2021-03-07 02:36:09 -05:00 |
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d0d7b71054
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Note about config
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2021-03-07 01:53:51 -05:00 |
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89e75273e5
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Additional timeout for Kremcoins
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2021-03-07 01:21:32 -05:00 |
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58c5fc17d3
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Details about ROM
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2021-03-07 01:09:12 -05:00 |
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464dd0ea8c
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Added Kremcoin save state
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2021-03-07 01:04:22 -05:00 |
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cd2ccdb7ee
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Fix some state issues caused by changing scope of requires
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2021-03-07 01:00:31 -05:00 |
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281ab7a007
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Factor in Kremcoins
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2021-03-06 13:49:32 -05:00 |
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515a6504ba
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Have separate rightmost/upmost stats per screen
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2021-03-06 11:46:39 -05:00 |
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9d66a8865d
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Relative script dir
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2021-03-06 09:54:39 -05:00 |
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f346531178
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Only count upwards motion for barrel launch
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2021-03-06 09:52:51 -05:00 |
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438df48497
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Compress the pool files
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2021-03-06 08:53:37 -05:00 |
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4252b66c03
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Write the pool files in JSON so they break less
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2021-03-06 07:37:31 -05:00 |
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fd182c2a50
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Give credit. Factor velocity into timeout calculations
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2021-03-06 06:28:18 -05:00 |
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18ceac5dcf
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The variance for jumping cannot be higher than the total forward
progress
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2021-03-06 05:21:10 -05:00 |
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b93a52af65
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Remove extra advance frame calls which were causing stutter
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2021-03-06 05:10:23 -05:00 |
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2751f90884
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KONG letters. Damage.
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2021-03-05 21:05:37 -05:00 |
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a00100de98
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Remove some debug lines
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2021-03-05 20:21:31 -05:00 |
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8aad3c79e9
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Fix banana offsets
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2021-03-05 20:17:41 -05:00 |
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eac9c6f6bc
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Relative paths
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2021-03-05 19:53:44 -05:00 |
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12c391888d
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Consider if we have a partner in fitness calculations
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2021-03-05 19:30:32 -05:00 |
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8cf2a213eb
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Add some logic for vertical levels
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2021-03-05 19:13:32 -05:00 |
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85d605a6ff
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Added more details to README. Fix the GUI output some more
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2021-03-05 18:49:22 -05:00 |
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396f026858
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Fix neutral sprites
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2021-03-05 18:25:55 -05:00 |
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93a2389e45
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Typo ext
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2021-03-05 18:19:57 -05:00 |
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9c7411cebd
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More GUI stuff. Fix sprite initialization
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2021-03-05 18:17:35 -05:00 |
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f3e6cd51c0
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Fix tile math
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2021-03-05 16:12:59 -05:00 |
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8da9feb56b
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Fix Genome display update
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2021-03-05 15:58:54 -05:00 |
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a77886ae63
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Added bananas and enemies. Sprites.
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2021-03-05 14:37:57 -05:00 |
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314ae2acd5
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Not clearing contexts causes actions to build up?
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2021-03-05 11:49:10 -05:00 |
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e410f14b5d
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Fix the UI some more. Correct the outputs
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2021-03-05 11:33:11 -05:00 |
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34b4528953
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Algorithm works kind of. It figures out how to go forward
and reset when dying. GUI is messed up. Enemies not yet
added to inputs.
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2021-03-05 10:10:05 -05:00 |
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210d625e2c
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Attempt to track single bananas via OAM scraping
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2021-03-04 03:21:01 -05:00 |
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4dbaac7ff8
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Copy some (incomplete) tile calculation logic from the game
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2021-03-03 23:47:17 -05:00 |
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ee2198b93f
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Stage rulers. Try to hijack algorithm used to determine tile location
of characters.
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2021-03-03 15:40:19 -05:00 |
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c63f6a9325
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Initial commit
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2021-02-25 18:24:37 -05:00 |
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